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Does anyone know anything about the venue Slay?
Apparently there’s a venue called Slay at 20 Glassford Street next to Merchant city casino but I’ve been past and it’s just empty. I’ve seen a couple gigs on ticket Scotland and other places that are supposed to be happening there but obviously I don’t like the idea of buying tickets to a venue that doesn’t exist! Anyone have any insights?
Hey folks, just quit the job i had in merchant city casino, which was a great job, but i had a few things i didn't like there, hence the leave. I was curious, is there anything anyone has heard about any bar jobs, or any outdoor jobs, or even bike mechanic jobs for people with little experience but a passion for cycling, around paisley road west area, or in the center. Not really asking where to look for jobs or anything, just curious maybe someone has any info as in who's hiring local.
Has anyone ever experimented with using Fiat currency in a major city? I was toying with the idea of using paper money exclusively within the major city. The idea being the bankers are the most powerful guild and have put their own King on the throne. I was thinking that when you enter the city the customs officers confiscate all coinage and are given the option of a promissory note or paper currency or a combo. There would be many places within the city where you could exchange promissory notes for more paper currency. Upon leaving the city all promissory notes are changed for full value and paper dollars can exchange for gold or silver for a minor fee. If anyone has tried this or something like it please let me know if your failures and successes.
Working Wise or Wizardly Working: how magic items affect the world
Magic items. Objects imbued with magic in order to make them better, or even gain a completely different function. But apparently the only places they exist are in monster hoards and adventurers' backpacks. Realistically however, everyone wants things that are better at what they do. And eventually, people get what they want. Today i will go over some objects that are useful outside of the context of adventuring, as well as how they might change the world around them. I will not mention artifacts, since those are one-of-a-kind objects with pre-established locations, usage, etc. While the topic has always existed, Tasha's Cauldron has added a few interesting toys to our proverbial tool box, which makes this as good a time as any to take a look and Much like in the Spells and Society post, the rarer an item the more amazingly powerful it must be to be worthy of mention. Actually i recommend reading that post before this one. Since a lot of magic items just allow you to cast spells for free, knowing which spells alter the world gives a good idea of which items can do the same.
+1 tools. That's right, +1 tools. Not +1 weapons. Consider a guard. How much of his time is actually spent fighting? A minute every other day? That's not getting a lot of use out of his sword. Even a soldier spends weeks marching, or months guarding a fort, and then only fights for a few minutes or hours. Even if a guard has a superb weapon that doubles his combat effectiveness, it only makes him 1% or 2% better at being a guard. Given a choice of uncommon item, any guard and most soldiers would rather have a Weapon of Warning to prevent being backstabbed, ambushed or caught off-guard. Now consider a lumberjack or miner. They spend several hours a day hitting trees and rocks. An enchanted axe, saw or pickaxe would see continuous use in their hands. Not only that, magic items are also described as being "at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage". This means the +1 pickaxe would be far, far more resilient to wear and tear than a mundane one, potentially being passed down for generations. And with your miners and lumberjacks being more efficient, you need less of them. Which in turn means you get to have more guards. Another noteworthy thing here is adamantine items. They deal automatic critical damage to objects and are much harder to destroy. In other words, they're great at chopping trees and ores, bending hot metal, cutting cloth, plowing a field, etc. All while having a fraction of the wear and tear. Bags of Holding, Handy Haversacks and Portable Holes. AKA your transporty boyes. The bag of holding is an old favorite among players, and the reason is obvious: it has a million uses. Most adventurers use it for carrying all their junk. The bad guys in the original Baldurs Gate game used bags of holding to smuggle whole shipments to and from their iron mine base with just one guy. One of my players once put a huge boulder in it, then flew up and dropped the boulder on an enemy transport ship. And let us not forget the classic Arrowhead of Total Destruction. All of these are perfectly valid uses. Smuggling a small object is easier than smuggling a large object. Dropping huge objects from a high place turns anything that flies into a siege weapon. And the Arrowhead, while expensive, can deal with very large threats that could level a city. But honestly, every merchant is a smuggler at heart. After all, as long as brigands roam the roads, there will always be a need to hide your valuables in an extraplanar space small enough to fit any orifice. Not only that, the bag allows you to dump a cart entirely and just ride to your destination much faster (and therefore, more safely). Of course not every merchant can afford a bag of holding, so this brings about an interesting topic of inequality in your campaign. Some merchants can go from A to B faster and more safely on a horse, while the majority must go with a bull-drawn cart that is slow and vulnerable. And bags of holding don't even require attunement, so once you have one and your income soars you can get another, and another... Its a serious rich-get-richer situation, and you risk running all the mundane merchants out of business. Broom of Flying. I'm gonna start this one with saying that brooms of flying and carpets of flying are overpowered. They are consistently better than items of similar rarity that provide the same benefit, like boots and wings of flying. The reason here is, in my humble opinion, the same reason why Fireball deals more damage than any 3rd level spell and most 5th level ones: its iconic. As for the item itself, its pretty much a permanent flying speed of 50 while carrying up to 200lbs, or 30ft. speed while carrying 201-400lbs. Its a deliveryboy's dream... except not. You see, the broom of flying isn't just a hoverbike, its also a drone. You say the command word, and it flies up to a mile a way. Say it again, it comes back. In other words, the crazy wizard in his tower can just tie some money and a note on the broom and send it to a shop, then call it back once the shopkeeper has tied the groceries to it. Poor delivery boy just lost his job. But wait, there's more! If the broom can fly on its own, can it plow a field? Can it spin an "animal" traction mill? The answer is: yes. But there's no reason to use magic where a common animal would do, unless its a crazy high magic setting or something. Decanter of Endless Water I think anyone can see how infinite water is broken as fuck. But that's not all. By speaking the command word and pulling the lid, you can cause 30 gallons (136.4 litres) of water to pour out with enough force to push a 200 pound object 15 feet. This action can be repeated every turn (6 seconds), since a decanter of endless water has no limit on how often it can be used. So a decanter is not just infinite water, but also infinite energy provided you have enough technology to build a mill. Even more energy if you activate the decanter in a high place and use gravity to give those 30 gallons even more potential. Do keep in mind however that in 5e there must be someone using their action to activate it every turn. In previous editions however one could leave the decanter open and it would pour water constantly. Hat of Disguise This wee cap is not game-breaking for its great usefulness, but rather for its ability to fuck the world up. Any charlatan with a Hat of Disguise can walk into a bank, guild, ship, etc. and pretend to be anyone. Sure it doesn't happen often, but when it happens the crime spree is enormous. And while there are ways to work around disguised criminals, the fact people have to work around it is an issue in and of itself. Societies based on trust pretty much can't function. Does everyone sign everything? Do people start using IDs? Do organizations start using items or employing animals that can see through illusions? Is there an industry for door frames that detect illusions? Even without the hat, Disguise Self is still a 1st level spell. Yet somehow the sourcebooks have no mention of how the world might adapt to the idea that you can't trust people to be who they seem to be. And if anyone with access to 1st-level spells can walk up to the king without difficulties, you wont have kings for long. Ring of Mind Shielding A great item, if you're an asshole. Keeps people from sensing your evil alignment, keeps them from reading your evil thoughts, keeps pesky zones of truth from sensing your lies, and it even makes itself invisible so nobody can notice you're wearing the "i am evil" ring. It even keeps your immortal soul from going into eternal damnation! One thing i always think of soul-trapping items is that they're a good way for evil people to avoid the afterlife. If you're good, you want to go to Celestia, Elysium, Arborea or Ysgard. Yet if you're evil, being stuck in a ring and talking to its wearer might be better than Baator, Carceri or the Abyss. Sending Stones Another classic, unfortunately the stones were nerfed and now can only Send to each other once a day. Still, long range communication is nothing to scoff at. And while hiring someone to Send for you is cheaper, the stones provide more privacy and can be sent to far off corners of the world where you can't afford to station a caster full time. Expect each mayor or baron to have one of these, while someone in the capital answers their "calls". Something of a royal secretary if you will. While magic items are expensive, shaving days off of your disaster response time can be the difference between having a kingdom and having ruins.
Bag of Beans An often overlooked item, the BoB is crazy powerful. It has 3d4 beans, each of which can trigger a random effect. Notably they have a 10% chance of creating a random potion that lasts 30 days, a 10% chance of creating 1d4+3 eggs that can permanently raise an attribute by 1, a 9% chance of spawning a full on pyramid with a mummy lord and appropriate loot, and a 1% chance of leading anywhere. Why bother with tomes when you can get twice as many stats from a bag of beans? Helm of Teleportation. 1d3 castings of Teleport every day, plain and simple. That means 9 people can travel about 14 times in a week. That's a lot of potential trading to be had for sure, but why stop there? Say your kingdom spent tons of time and money training and equipping an elite unit. You wouldn't want them to spend 80% of their time on the road and 20% solving issues right? One rare item can make your 9-men unit five times more efficient. Adventurers are in much the same boat: small group, lots of capital invested into their gear and training, yet they somehow spend most of their time going back and forth between adventures (until level 9 if they have a bard, sorcerer or wizard in the party, past 9 if they don't). It honestly amazes me that the Helm of Teleportation is not listed more often as a must-have party item. Manuals/Tomes For those unaware: there are 3 manuals and 3 tomes in the game, each increases an attribute by 2 when used and then loses its magic for 100 years. The #1 item on any adventurer's to-get list, the existence of the tomes raises far more questions than answers. Who makes these? Why are they not mass produced? Can i get a magically accelerated demiplane, throw the books in and recharge them in a fraction of the time? Why do people not abuse the f*** out of them? And when i mean abuse, i mean make smart use of them. Say a kingdom has, over the course of generations, acquired 5 or so tomes. Then the ruler reads them and becomes super smart/wise/popular. That sounds like the sort of thing that would make the whole realm prosper. Do it on an elven/dwarven kingdom and the ruler can read his tomes multiple times, granting him a godlike mind. And that's without considering the idea of immortals. Or even high level druids. Any lich or vampire could become insanely powerful, not only from being able to use each tome a dozen times, but also from having eons to look for more or even craft them. One thing i really like about tomes is watching the party decide what to do with them after spending the magic. Do they auction the books? Trade with some elf for favors? Give it to a friendly vampire?
Candle of Invocation For 4 hours clerics and druid of the proper alignment within 30ft can cast 1st level spells without using spell slots. In other words, crazy amounts of healing. Pop one after a battle and in a few minutes your whole army will be ready for more. Or pop it during a battle, and have the Healing Word the crap out of your troops from a safe-ish distance. Carpet of flying, Peregrine Mask Carpets of flying function much like brooms of flying, except they are faster or carry more weight (depending on size). They would be a strict upgrade, except they lack the drone function the broom has. A peregrine mask provides a flying speed of 60, but has no carrying capacity. That means if you have a Powerful Build or a similar feature it can actually carry more than the carpets. Cauldron of Rebirth If there's one thing Tasha's Cauldron has brought us, its this cauldron. It has some minor uses for scrying making potions, but here's the deal breaker: you put a corpse in the cauldron, fill it with 10gp worth of salt (200lbs.) and it casts Raise Dead on the creature. Resurrection normally costs 500gp. worth of diamonds. With the cauldron it costs 10gp worth of salt. Sure there's a one week cooldown, but who cares? I see two scenarios here: either a resurrection every week is more than the local demand, or less than the local demand. If its more than the demand, that means everyone who dies of unnatural causes and has 10gp to spare gets resurrected. If its less than the demand, that means you're raising one person every 7 days. Depending on how high the demand is you could be making as much as 500gp a week, or 26k a year. Considering that the DMG says a Very Rare magic item costs 10.000-50.000 gold, the cauldron can pay for itself in under two years. Even if the math is way off for some reason, it is still crazy strong. Honestly, this should be an artifact. Or at least have some heavy downside. The idea that someone over at Wizards of the Coast read this and said "Ah yes, 10gp resurrection, perfectly fine" simply boggles the mind. Crystalline Chronicle Speaking of items that make things cheap, 1d3 times a day this spellbook allows you to cast a wizard spell without material components of up to 100gp. That means two spells on average, so let's take a look at a few good options: Continual Flame, Magic Circle (exactly 100!), Stoneskin (100!), Teleportation Circle and Astral Projection. The ones that stand out here are Continual Flame and Teleportation Circle. Both cost 50 and have a huge demand in the world. Where a permanent TP circle would normally consume 18.250gp worth of materials over a year, it will now cost nothing.
Staff of the Magi This is, i think, the most powerful item in the game. Has a bunch of charges, yadda yadda, here's the important part:
When someone else casts a spell on you, you can use a reaction to absorb the spell. The staff then gains charges equal to the level of the spell it just ate.
It can cast Plane Shift for 7 charges.
This means on an average day you get 16 charges, or two Plane Shifts, from the natural charge generation. But what if you could have someone cast spells on you without spending spell slots? There are several monsters who can cast spells at will, too many to list. But there are also a few ways for players to do it. The first that comes to mind is the level 18 Wizard feature Spell Mastery, allowing any 2nd level spell. There's also the level 15 invocation Shroud of Shadow that allows infinite casts of Invisibility. Either case allows a duo to have infinite Plane Shifts a day, which is really powerful. As usual, trade comes to mind. But with infinite charges you might as well start a tourism agency or a hotel and/or casino that brings in people from all planes. Yet what few people realize is that Plane Shift can be used offensively in order to permanently banish anyone to any plane. Infinite save-or-die effects. You could also just settle for a fuckton of Shifts instead of infinite, and use a warlock or four-elements monk to convert their short rest resources into charges for the staff. Now think of the possibilities and plot hooks. Mad king banishing dissidents, Red Queen style. Alternative death sentence. A high level wizard/warlock stranded somewhere because the guy who was attuned to the staff died or got separated from him. Random archdemon bringing an army to the Material Plane a couple demons a minute.
These are items i left out, but which i will get yelled at in the comments if i "forget" about them. Anything that creates energy The truth is that a lot of magic items can do that. Fire for heating things, wind or water for pushing things, etc. For an energy source to be noteworthy it has to provide a considerable amount of continuous energy, without charges or daily limitations. Otherwise you might as well just use a regular water mill or a bull. Alchemy Jug (uncommon) It creates an amount of a liquid (beer, honey, etc) every day. It does nothing that cannot be done by an amount of workers, and for it to be world-altering we'd have to go into a lengthy math argument of how many labor hours of a bee farmer are needed to make a gallon of honey, and how that compares to the initial investment of hiring a wizard to make the item. As a general rule, if something can be done mundanely it will be done mundanely. Let the casters focus on stuff where they have an infinite comparative advantage, like flying stuff, teleportation, resurrection, etc. Cap of Water Breathing (uncommon) It allows you to breathe underwater indefinitely. Can be great if you have important stuff to do underwater, and might enable interaction with sentient water folk. But in and of itself, not a world-altering item. Horseshoes of Speed (rare) Essentially +30 speed for hooved creatures, without requiring attunement. Honestly this item does not really fit this list, but i just thought the idea of pegasi flying real fast with these was worth mentioning. Sure a helm of teleportation outclasses it entirely for travel, but that's not useful in combat. And i really want to play a centaur monk with these some day. Unfortunately the item description specifically says you have to have four equipped to benefit, so don't even think about it you satyrs and tieflings out there. Lyre of Building (rare) At a glance this looks like a regular magic items, with nothing too weird about it. Until you look at its spell selection and notice you can cast them as an action. Mending normally takes a minute to cast, with the lyre its an action, and you can do it at will even without knowing the spell. Fabricate takes ten minutes to cast, with the lyre its an action. That means once a day you can turn the ground under an enemy into a spiky cage, his sword into sword parts, etc. Until the lyre came about the only way to instantly cast fabricate was with a Wish, and that is a pretty good combat use of the 9th level spell.
To be quite frank, a lot of these item uses are a little niche and wont work in every setting. Then again, that that is never the goal with these posts. I hope i have provided you with at least a few interesting plot hooks and other crazy ideas, whether to amaze your players or ruin your DM's plans.
 There is a notable exception however. If your kingdom has a group dedicated to fighting monsters, some of which are resistant to nonmagic damage, then those guys should be prioritized. Not only does the +1 weapon double their damage output in this scenario, it also prevents your kingdom from losing special soldiers that are very expensive to train and replace.  Stuff like constant abuse of Decanters of Endless Water are why in my setting there is a doomsayer cult that believes the world will be flooded some day. As they say it, every time someone activates a decanter, magically creates water, creates food and water, opens a portal to the Plane of Water, etc; the amount of water in the world rises just a bit. Given enough time, everything will be flooded by it. Unless someone like, puts a Sphere of Annihilation by the shore or something. But nobody said the cult has to be right.  The bag has 3d4 beans. Each bean has a 10% chance of spawning 1d4+3 eggs. That means 7.5*0.1*5.5 = 4.125 raised stats, on average. Sure I'm assuming you'll pass the DC20 save every time, but with proper preparation its quite doable. Be near a paladin, get bardicly inspired, have someone cast Resistance, find ways to reroll a failed save, etc. Since the eggs last forever, you have all the time in the world to stack the saving throw in your favor. Or just use Portents.  The mummy lord could have anything, even another bag of beans!  Someone will say "but what about the chance of going off target? What if nobody has teleportation circles?" To that person i say: associated object. Get a pebble every time you're in a region, and you wont need a circle. Buy a bit of silk and you can teleport to any place along the silk road. Buy a used horseshoe and you can go all over the country. Now I'm just imagining this badass-looking special-ops soldier, clad in the finest plate, wielding a blazing blade, his cloak cackling thunder... and with a rusty-ass horseshoe tied to his helmet.  And thus is born the legend of Swolomon the Buff. He was once a base vampire, who got stuck in a tomb for 4000 years with nothing but a Manual of Bodily Health and a Manual of Gainly Exercise. Now he's... selling supplements or something.  See On Spells and Society linked at the top for why there's a near infinite demand for Continual Flame.  You can even make two circles at a time, but there's some math about it. You have 3 charges, use 2, so you should always be with one to spare. Until you roll a 1 on the d3, and then its gone. After that whenever you roll a 1 without first rolling a 3 you'll have to pay the 50gp or let the circle go to waste. In other words, you'd be paying roughly 1/6 of the regular cost.
Hey everyone, I am a former Wall Street trader and quant researcher. When I was preparing for my own interviews, I have noticed the lack of accurate information and so I will be providing my own perspectives. One common pattern I see is people building their own algorithm by blindly fitting statistical methods such as moving averages onto data. I have published this elsewhere, but have copy pasted it entirely below for you to read to keep it in the spirit of the sub rules. Edit: Removed link.
What it was like trading on Wall Street
Right out of college, I began my trading career at an electronic hedge fund on Wall Street. Several friends pitched trading to me as being a more disciplined version of wallstreetbets that actually made money. After flopping several initial interviews, I was fortunate to land a job at a top-tier firm of the likes of Jane Street, SIG, Optiver and IMC. On my first day, I was instantly hooked. My primary role there was to be a market maker. To explain this, imagine that you are a merchant. Suppose you wanted to purchase a commodity such as an apple. You would need to locate an apple seller and agree on a fair price. Market makers are the middle-men that cuts out this interaction by being always willing to buy or sell at a given price. In finance lingo, this is called providing liquidity to financial exchanges. At any given moment, you should be confident to liquidate your position for cash. To give a sense of scale, tens of trillions in dollars are processed through these firms every year. My time trading has been one of the most transformative periods of my life. It not only taught me a lot of technical knowledge, but it also moulded me to be a self-starter, independent thinker, and hard worker. I strongly recommend anyone that loves problem solving to give trading a shot. You do not need a mathematics or finance background to get in. The trading culture is analogous to professional sports. It is a zero sum game where there is a clear defined winner and loser — you either make or lose money. This means that both your compensation and job security is highly dependent on your performance. For those that are curious, the rough distribution of a trader’s compensation based on performance is a tenth of the annual NBA salary. There is a mystique about trading in popular media due to the abstraction of complicated quantitative models. I will shed light on some of the fundamental principles rooted in all trading strategies, and how they might apply to you.
One way traders make money is through an arbitrage or a risk free trade. Suppose you could buy an apple from Sam for $1, and then sell an apple to Megan at $3. A rational person would orchestrate both legs of these trades to gain $2 risk free. Arbitrages are not only found in financial markets. The popular e-commerce strategy of drop-shipping is a form of arbitrage. Suppose you find a tripod selling on AliExpress at $10. You could list the same tripod on Amazon for $20. If someone buys from you, then you could simply purchase the tripod off AliExpress and take home a neat $10 profit. The same could be applied to garage sales. If you find a baseball card for $2 that has a last sold price on EBay for $100, you have the potential to make $98. Of course this is not a perfect arbitrage as you face the risk of finding a buyer, but the upside makes this worthwhile.
Positive expected value bets
Another way traders make money is similar to the way a casino stacks the odds in their favour. Imagine you flip a fair coin. If it lands on heads you win $3, and if it lands on tails you lose $1. If you flip the coin only once, you may be unlucky and lose the dollar. However in the long run, you are expected to make a positive profit of $1 per coin flip. This is referred to as a positive expected value bet. Over the span of millions of transactions, you are almost guaranteed to make a profit. This exact principle is why you should never gamble in casino games such as roulette. These games are all negative expected value bets, which guarantees you to lose money over the long run. Of course there are exceptions to this, such as poker or card counting in black jack. The next time you walk into a casino, make a mental note to observe the ways it is designed to keep you there for as long as possible. Note the lack of windows and the maze like configurations. Even the free drinks and the cheap accommodation are all a farce to keep you there.
Relative pricing is a great strategy to use when there are two products that have clear causal relationships. Let us consider an apple and a carton of apple juice. Suppose there have a causal relationship where the carton is always $9 more expensive than the apple. The apple and the carton is currently trading at $1 and $10 respectively. If the price of the apple goes up to $2, the price is not immediately reflected on the carton. There will always be a time lag. It is also important to note that there is no way we can determine if the apple is trading at fair value or if its overpriced. So how do we take advantage of this situation? If we buy the carton for $10 and sell the apple for $2, we have essentially bought the ‘spread’ for $8. The spread is fairly valued at $9 due to the causal relationship, meaning we have made $1. The reason high frequency trading firms focus so much on latency in the nanoseconds is to be the first to scoop up these relative mispricing. This is the backbone for delta one strategies. Common pairs that are traded against each other includes ETFs and their inverse counterpart, a particular stock against an ETF that contains the stock, or synthetic option structures.
Correlations are mutual connections between two things. When they trend in the same direction they are said to have a positive correlation, and the vice versa is true for negative correlations. A popular example of positive correlation is the number of shark attacks with the number of ice-cream sales. It is important to note that shark attacks do not cause ice-cream sales. Often times there are no intuitive reason for certain correlations, but they still work. The legendary Renaissance Technologies sifted through petabytes of historical data to find profitable signals. For instance, good morning weather in a city tended to predict an upward movement in its stock exchange. One could theoretically buy stock on the opening and sell at noon to make a profit. One important piece of advice is to disregard any retail trader selling a course to you, claiming that they have a system. These are all scams. At best, these are bottom of the mill signals that are hardly profitable after transaction costs. It is also unlikely that you have the system latency, trading experience or research capabilities to do this on your own. It is possible, but very difficult.
Another common strategy traders rely on is mean reversion trends. In the options world the primary focus is purchasing volatility when it is cheap compared to historical values, and vice versa. Buying options is essentially synonymous with buying volatility. Of course, it is not as simple as this so don’t go punting your savings on Robinhood using this strategy. For most people, the most applicable mean reversion trend is interest rates. These tend to fluctuate up and down depending on if the central banks want to stimulate saving or spending. As global interest rates are next to zero or negative, it may be a good idea to lock in this low rate for your mortgages. Again, consult with a financial advisor before you do anything.
Looking for CC on fantasy underground Dwarven city I tried fleshing out.
The 4th Ed DnD Underdark book gives a loose description of a city it calls Gar Morra. I really liked the concept, so I took it's history and location and tried building it out more and describing more pieces of it. I'm interested in any feedback anyone might have and if any of this looks good to you, feel free to steal what works. Seven Clans Spire Seven Clans Spire was founded a thousand years ago by seven clans of Dwarves. Legend has it they were called there by a series of visions. Upon arrival they found rich veins of ore, gems, and magic. They quickly carved out a thriving city in this column in the middle of the Glimmer Sea in the underdark, but their success drew attention. Aboleths invaded from the water and attempted to enslave all its inhabitants. The Dwarves had discovered a trapped Devil in the stone of the upper reaches of the city, but had wisely left it alone. As the Aboleths gained ground though, they made a fateful decision that has guided the course of the city ever since. A deal was struck, the fiend was freed, and the city was retaken. The exact terms of the arrangement aren’t known, but the Dwarves have opened the city to all including their most hated rivals. That was not long ago but now the city sits as a trading and shipping hub with thousands of inhabitants of all races. The ores and gems are mostly mined out, but the crafters and forges of the city still churn out quality products while ships sailing the underdark waters dock for supplies and rest. It used to be that each of the seven clans had seven layers, but that order has degraded over time. Most layers are connected by internal staircases and some of the industrial layers even have elevators, but there are also multiple staircases and ladders of varying degrees of safety that extend out from the spire over the water. What follows are the levels listed from top to bottom(‘sealed’ and ‘open’ refer to whether it is an open air level or entirely sealed within the column): 49(S) - The top level is a bank that both assists in the financial transfers in the city, but also will safeguard items from travelers for a fee. 48(S) - A monument park that mostly commemorates the war with the Aboleths, but other statues and culturally significant works of art exist here. Many business deals are struck walking this mossy and peaceful level. 47(O) - An aviary housing winged mounts and flying machines for people choosing to risk the ‘Skies’ of the Glimmer Sea. 46(S) - A multiracial cemetery. Most who die on The Spire are simply thrown into the drink, but those who were important enough to deserve it are entombed here. 45(S) - A level with a unique geology that captures sound. It isn’t fully silent, but given how cramped and noisy much of the rest of the city can be, this area has been kept intact. 44(O) - The Guild of Coordination was born out of exports from the city being shunned out of fear of taint from the Devil. The response was for an oversight committee to attempt to lay so many layers of bureaucracy on the production process that there would be no doubt of the purity of goods still produced by artisans there. 43(O) - The Guild of Chance satisfies two different but overlapping needs. When anyone is looking to try their hand at a game of chance, this Guild is happy to provide the opportunity. Additionally, those looking to ask about what the future may hold will also find fortune tellers, diviners, and augurs here. 42(O) - The Guild of Combat is practical almost to a fault. Any fighting style with any amount of magic is welcomed in their ranks and for sale as mercenary, private guard, or caravan helper. 41(O) - The Guild of Counsel covers education that isn’t apprenticeship related. They teach all branches of magic from wizardry and sorcery to engineering and mathematics. 40(S) - Fledgling and undesired guilds have their halls here. Some of these guilds can’t seem to establish themselves because their members keep dying, like the Fisher’s Guild, while the Beggar’s Guild is just one the city would prefer not to get a whole layer to itself. 39(O) - The Garden of Resplendent Hues is a well tended Druidic Circle honoring the ecology of the Underdark. Mushrooms and molds grow with some safer types of wild fauna living here too. 38(O) - People can’t remember too many details about when it happened or how, but The Devil was attempting an experiment that seems to have gone awry. The level is smoke filled, despite being open the swirling smoke stays inside the level, and The Devil has assured everyone that as long as they don’t touch the smoke, they’re safe. 37(S) - The Devil still lives in the city and keeps his personal residence here. 36(S) - The Devil’s library, laboratory, and workspace take up this layer. 35(S) - Those working directly for or advising The Devil have their homes here. 34(S) - One small opening to the outside of the Spire exists, but is closely guarded. This is stil considered The Devil’s domain, but exists for the most exquisite dining and music found for miles in any direction for those who can afford it. Other sins are also available to order a la carte. 33(S) - Private guests of The Devil are given place to stay on this level within view of The Devil’s private prison. 32(O) - This is the level The Devil was imprisoned on. Although it has never been expressly forbidden, no one wants to linger here much for fear of angering it. 31(O) - This is where the bargain between the Dwarven rulers of the city and The Devil was struck. It is still used when various organizations in the city wish to consult with it. 30(O) - The rest of the people who call Mid’Spire home live here. It is common knowledge that those new to the city who want a guide for hire come here first and simply look for a bored kid. 29(O) - This level has the Mid’Spire market along with seamstresses and crafters who aren’t Dwarves. There are also urban farming terraces here to provide cheap food. 28(O) - Mid’Spire is the neighborhood for the working class non Dwarves of the city. It’s not quite a slum, but it’s close. Its unofficial mayor and many of its residents live here. 27(S) - The Drow of the city have claimed this layer. There is one Matriarch and she is the unquestioned Mistress of her domain. 26(O) - The only active mining still happening in the Spire happens here. The gems being carved and worked are so brilliant that the level itself sheds light that can even be seen by the ships below. 25(O) - Portals to other layers in the Spire that are all identifiably safe 24(S) - Affiliated Underdark Guides is the one guild that exists in other cities that also has a guildhall here. They stay close to the portals to both help maintain them and guide people through them. They are also for hire to lead caravans and ships. 23(O) - Here there are portals to other places in the Underdark and on the surface. Much to the Dwarves chagrin, this includes Drow and Duergar cities. 22(O) - The extraplanar portals, mostly to evil and shadow planes, are on this level. Any portal that starts leading to any level of the Abyss is quickly brought to the attention of the Devil who promptly uses their magic to alter or close it. 21(S) - Dangerous and unsafe portals are on this layer under careful guard. Aboleths attacked through these with some leading to layers below the water line and some leading to other planes. Efforts to destroy these portals have been thwarted and efforts to explore them have met with disaster, so they’re simply guarded. 20(S) - Punishments, imprisonments, and work orders are all carried out on this layer. 19(S) - The Spire’s legal system exists here for official trials, but frequently individuals are also given permission to legally attack each other in a safe section of this layer where bystanders won’t be injured. 18(O) - Sick and injured are brought here for healing in a place that is slightly separated but still close to the clerics and temples of the nearby levels. 17(O) - Temples to non Dwarven but still Dwarven approved of Gods are worshipped here. 16(S) - Temples to both evil deities and clearly anti Dwarven Gods are tolerated but quarantined to this layer. 15(O) - Temples to the Dwarven pantheon are exalted and prayed to here. 14(O) - These are the old business offices that existed when the city was more of a mining town. They have mostly been refurbished into city government structures now. 13(S) - This is the only sealed layer to be artificially sealed by wood rather than using the natural shape of the column. This layer has the rowdy bars, casinos, and brothels. It was sealed to prevent those not used to Dwarven ale from falling off the Spire. 12(O) - Old Dwarven mining housing that is quickly gentrifying. Merchants of all races who can afford housing this close to their businesses in the market do so. 11(O) - Fine goods as well as investment trading happens here. If you’re looking to buy gems, furs, or fine wines, this is the place. You can also buy insurance on a boat or trade commodity prices here. 10(O) - For those who actually live in the city, this is their market. Day to day food and goods are bought and sold here. 9(S) - The master forge of the city is in this sealer layer to prevent too many explosions. Dwarves own all the forges but do rent them out to Goblins, Duergar, and visiting races. 8(O) - Here are the nicer inns, restaurants, and entertainment for visitors. Not many locals live on this layer, but plenty work here. 7(O) - The cranes and scaffolding that bring cargo and people up into the city all empty out on this layer. There are plenty of warehouses and industrial storage but less of a formal market. 6(S) - The Dwarves who own businesses and are doing a better job adapting to the changes of the city keep their stores here near both their homes and the trading hub of the city. 5(S) - This is the only layer with a permanent Sun spell at work. That means it has both the noble Dwarf estates as well as the farming and agriculture of the city. 4(S) - When the Aboleths invaded from the deep, this level was where the barricades held. It is still a more militarized layer in case anything stirs from below again. The town guard is centered here. 3(S) - This is mostly the poor Dwarf neighborhood but there are some guild owned buildings. For those who want to venture down into the levels below, this is their staging ground. 2(O) - There have been some successful trips to reclaim goods, weapons, and the dead from this level, but mostly it is still abandoned and dangerous as far as the city is concerned. 1(O) - An old enchantment keeps water from rushing in, but few brace stepping foot here for fear of a great many potential evils. There is definitely still treasure and ore ready for Anyone brave or foolish enough. Below - There are levels below the water level of the city. It is not known how many or how deep they go. What is known is that no one who tries to make the trip ever comes back. The Docks - Since docking on the first level isn’t considered safe, a ring ‘raft’ of wood exists around the base of the city that allows the ships to anchor reasonably effectively as the cranes and elevators from the 7th level do their work.
[H] A Ton of Bundle Games (IndieGala, Humble, and Fanatical) [W] Nov. Humble Monthly Games (Not Darksiders III or Yakuza Kiwami)
I already own Darksiders III and Yakuza Kiwami 2, so I figured I'd just skip this month and trade for the other games on here. I haven't updated my list in a long time, so there may be one or two games that I don't have anymore, but I still own most of them. So far, the games I'm looking for are: Imperator: Rome Deluxe Edition Crying Suns Darksburg Little Misfortune Smile for Me Darkwood Tsioque Rover Mechanic Simulator Youropa Townsmen - A Kingdom Rebuilt The ones that I have for trade are: Humble Gift Link - The Uncertain: Last Quiet Day Knights of Pen and Paper 1+2 Collection Road Redemption This War of Mine Throne of Lies The Online Game of Deceit Torchlight Torchlight II The First Tree One Deck Dungeon Skybolt Zack Golf With Your Friends - OST Codex of Victory Conglomerate 451 Deep Sky Derelicts Gift of Parthax Haimrik Quantum Replica Re-Legion Shiny Through the Woods The Inner World Pixel Heroes Byte & Magic Safety First! SEUM: Speedrunners from Hell The Textorcist: The Story of Ray Bibbia + Soundtrack Vambrace: Cold Soul Soundtrack Vampyr AER Memories of Old Ken Follett's The Pillars of the Earth State of Mind Warhammer 40,000: Dawn of War II Warhammer 40,000: Dawn of War III Warhammer 40,000: Sanctus Reach Warhammer: End Times - Vermintide Batman - The Telltale Series Batman: The Enemy Within - The Telltale Series Oxenfree The Walking Dead The Walking Dead - 400 Days The Walking Dead: Michonne - A Telltale Miniseries The Walking Dead: Season Two Astebreed Definitive Edition LiEat Mitsurugi Kamui Hikae Momodora: Reverie Under The Moonlight GET EVEN Carcassonne - Tiles & Tactics Mysterium: A Psychic Clue Game Small World 2 Splendor Twilight Struggle Gabriel Knight: Sins of the Father Black The Fall Children of Zodiarcs Deadbeat Heroes Forgotton Anne Goetia Tokyo Dark The Turing Test Train Valley 2 A Good Snowman is Hard to Build A Mortician's Tale Alien Spidy Broken Age Brothers: A Tale of Two Sons Brutal Legend Darksiders II Deathinitive Edition Darksiders Warmastered Edition DUCATI - 90th Anniversary Europa Universalis IV Fahrenheit: Indigo Prophecy Remastered GNOG Hacknet HIVESWAP: Act 1 Hollow Knight LEGO Batman 3: Beyond Gotham Lostwinds Magicka Music Maker EDM Edition PAC-MAN CHAMPIONSHIP EDITION 2 Party Hard Pikuniku Psychonauts Rebuild 3: Gangs of Deadsville Sniper Elite 3 Speed Brawl Stealth 2: A Game of Clones Stick Fight: The Game Super Hexagon SUPERHOT This is the Police Tilt Brush Tropico 4 Undertale VVVVVV World of Goo Worms Revolution Zombotron Dead Rising 4 Devil May Cry 4: Special Edition RESIDENT EVIL 2 - All In-game Rewards Unlock STRIDER Reigns Reigns: Her Majesty Equilinox MagiCat Samorost 3 1 Screen Platformer A Glider's Journey Adventure Boy Cheapskate DX Animal Super Squad Anomaly 2 Anomaly Defenders Anomaly Korea Anomaly: Warzone Earth Anomaly Warzone Earth Mobile Campaign Artemis: God-Queen of the Hunt Balancelot Bastion Cathedral Chivalry: Medieval Warfare Clatter Dead by Daylight - Of Flesh and Mud Dead by Daylight - Spark of Madness Deadlight: Director's Cut Dino Run DX Downtown Drift Draw Your Game Drink More Glurp Jingle Jam Challenge Invisible Inc. Kalaban Kingdom: New Lands Motorsport Manager Must Dash Amigos Nemo Dungeon Neverwinter: Vestments of the Wind Pack Ninja Senki DX PAC-MAN CHAMPIONSHIP EDITION 2 Potatoman Seeks the Troof Pumped BMX + Rapture Rejects Rebound Dodgeball Evolved Red Horizon Rogue Rocks Scanner Sombre Songs of Skydale Stories: The Path of Destinies Super Chicken Catchers THE TEAR YORG.io Chasm Fluffy Horde Regular Human Basketball Fairy Fencer F: Advent Dark Force Complete Deluxe Set Megatagmension Blanc + Neptune VS Zombies (Neptunia) Moero Chronicle Neptunia Shooter Superdimension Neptune VS Sega Hard Girls Trillion: God of Destruction Beckett Everything Rusty Lake Hotel The Stanley Parable Thomas Was Alone Yume Nikki YUMENIKKI -DREAM DIARY- Game Character Hub PE: DS Generator Parts Game Character Hub PE: Second Story Game Character Hub: Portfolio Edition RPG Maker MV RPG Maker MV - GENE RPG Maker MV - MADO RPG Maker MV - SAKAN RPG Maker VX RPG Maker VX Ace RPG Maker XP Visual Novel Maker + Live 2D Evergarden Shenmue I & II SYNTHETIK: Legion Rising Bridge Constructor Portal Portal Knights SEUM: Speedrunners from Hell Staxel Tricky Towers When Ski Lifts Go Wrong Planet Alpha Puss! The Spiral Scouts Cat Quest HIVESWAP: Act 1 Immortal Planet Pillars of Eternity Tyranny - Standard Edition Carrier Command: Gaea Mission Pound of Ground Take On Helicopters Take on Mars Ylands Distance God's Trigger Guacamelee! 2 MOTHERGUNSHIP DISTRAINT 2 Rusty Lake Paradise Unexplored The Adventure Pals Almost There: The Platformer Yoku's Island Express 60 Parsecs! Love is Dead Road Redemption Clustertruck Diaries of a Spaceport Janitor Party Hard Punch Club SpeedRunners Duskers Paratopic Pool Panic Red Faction Guerilla Re-Mars-tered Black The Fall Octahedron The Turing Test I'm not a Monster Wandersong 11-11 Memories Retold Impact Winter Little Nightmares PAC-MAN™ Championship Edition DX+ Project CARS Genital Jousting Highway Blossoms Just Deserts Purrfect Date Sunrider Academy Sunrider: Liberation Day - Captain's Edition Among the Sleep - Enhanced Edition Tooth and Tail Dandara MINIT Steel Rats 12 is Better Than 6 BLACKHOLE Cook, Serve, Delicious! 2!! Kingsway kuso Soft Body Way of the Passive Fist Slipstream Dear Esther: Landmark Edition GoNNER Headlander Ken Follett's The Pillars of the Earth Shadow Tactics: Blades of the Shogun Bleed 2 Rapture Rejects Rock of Ages 2: Bigger and Boulder Sniper Elite 3 Interplanetary: Enhanced Edition Worms Clan Wars Animal Super Squad Anomaly 2 Anomaly Defenders Anomaly: Warzone Earth Blade & Bones Board Battlefield Clicker bAdventure Cloudborn Convoy Cube Link Deep Dungeons of Doom Detective Case and Clown Bot in: Murder in the Hotel Lisbon Don't Stand Out Dungeon Escape Fahrenheit: Indigo Prophecy Remastered Flux8 Freaky Awesome Guns of Icarus Alliance Collector's Edition Hackyzack The Haunting of Billy Hello Pollution! Hyperdrive Massacre Indecision. Kabounce Lakeview Cabin Collection Last Encounter LOVE Lucius Demake Marvin's Mittens Match Point No Time To Explain Remastered Race The Sun R-COIL Road Doom Slime-san Super Steampunk Pinball 2D Sure Footing Switchblade Starter Pack Temple of Xiala Throne of Lies The Online Game of Deceit Tower 57 Tross Unit 4 Wizorb Zero G Arena Colt Express King and Assassins Kentucky Route Zero RWBY: Grimm Eclipse War for the Overworld + Heart of Gold DLC The Dwarves Resident Evil Revelations Gremlins, Inc. Old Man's Journey Pathfinder Adventures Talisman: Digital Edition Carcassonne - Tiles & Tactics Talisman: Digital Edition How to Survive 2 Darksiders II: Deathinitive Edition 12 is Better than 6 Bear With Me - Collector's Edition Dungeon of the Endless Jalopy NBA Playgrounds Action Henk JYDGE Keep Talking and Nobody Explodes Kingdom: New Lands Laser League Holy Potatoes! We're In Space?! Grand Theft Auto: Episodes from Liberty City Grand Theft Auto III Grand Theft Auto: Vice City Filthy, Stinking, Orcs Sanctum 2 Grey Goo Sorcerer King: Rivals Green Man Gaming - CRUSADER KINGS II WARHAMMER END TIMES VERMINTIDE INJUSTICE GODS AMONG US ULTIMATE THE FLAME IN THE FLOOD FROZEN SYNAPSE PRIME BEAT COP SUPER CLOUDBUILT THE LITTLE ACRE INSURGENCY FEAR 3 DEAD AGE MAGICKA SERIAL CLEANER CASTLEVANIA LORDS OF SHADOW 2 FAHRENHEIT REMASTERED OPERATION FLASHPOINT RED RIVER ROCKET KNIGHT LEGO BATMAN BIOZONE ADR1FT Fanatical - Autonauts Guards How to Take Off Your Mask ENIGMA: Garfield Kart Stronghold Legends: Steam Edition Styx: Master of Shadows Among the Sleep - Enhanced Edition EARTH'S DAWN Do Not Feed the Monkeys Rain World Shadwen Syndrome The Technomancer Chess Ultra Arcana Heart 3 LOVE MAX!!!!! DEAD OR SCHOOL Shiness: The Lightning Kingdom XBlaze Code: Embryo XBlaze Lost: Memories Duke Nukem Forever GUILTY GEAR Xrd -REVELATOR- Party Hard 2 The Walking Dead This War of Mine Blood: Fresh Supply Syberia II If My Heart Had Wings LoveKami -Divinity Stage- LoveKami -Useless Goddess- The Surge Dungeons 2 The First Templar - Steam Special Edition Urban Empire The Dark Eye: Demonicon Chronicles of Magic: Divided Kingdoms Endless Fables 3: Dark Moor King's Heir: Rise to the Throne Lost Grimoires 3: The Forgotten Well My Brother Rabbit Noir Chronicles: City of Crime Path of Sin: Greed Queen's Quest 4: Sacred Truce Tharsis Little Big Adventure 2 Return to Mysterious Island 2 Damned Return to Mysterious Island Odyssey - The Story of Science Little Big Adventure - Enhanced Edition Sanitarium The Royal Marines Commando STARBO Raptor: Call of The Shadows - 2015 Edition Guns of Icarus Online Hamsterdam Gates of Hell Perfect Heist Aces of the Luftwaffe Operation Thunderstorm Clouds & Sheep 2 Archamon The Crown of Leaves HERO DEFENSE Tales From Candlekeep: Tomb of Annihilation Last Dream: World Unknown The Swindle Robothorium: Cyberpunk Dungeon Crawler Equilinox Rogue Wizards Codex of Victory Haimrik In Fear I Trust In Fear I Trust - Episode 2 In Fear I Trust - Episode 3 In Fear I Trust - Episode 4 The Watchmaker The Uncertain - The Last Quiet Day World's Dawn Extinction Infinite Air with Mark McMorris Super Inefficient Golf Tales of Candlekeep: Tomb of Annihilation Shadwen Creeping Terror Fantasy Wars Ascension to the Throne Savage Lands Survivalist Still Life Holy Avatar vs. Maidens of the Dead Syberia Miasmata Syberia II Looterkings Damned Lost Civilization QuestRun Railroad Pioneer SkyDrift Thunder Wolves Airline Tycoon Deluxe Overclocked: A History of Violence Dark Strokes: The Legend of the Snow Kingdom Collector's Edition Eternal Journey: New Atlantis Forest Legends: The Call of Love Collector's Edition House of 1000 Doors: Evil Inside House of 1000 Doors: Serpent Flame Joan Jade and the Gates of Xibalba Love Alchemy: A Heart in Winter Magic Encyclopedia: Moon Light Mind's Eye: Secrets of the Forgotten The Fog: Trap for Moths Analogue: A Hate Story Detention The Coma: Recut The Coma: Recut - Soundtrack & Art Pack DLC Revolution Ace Californium SkyDrift Clinically Dead Out There Somewhere Fate Tectonics Plazma Being One Finger Death Punch ESport Manager Dungeons 2 Galaxy Squad Oriental Empires Stars in Shadow TASTEE Lethal Tactics The Lion's Song: Season Pass Homeworld Remastered Collection Shuyan Saga Steel Vampire Arcana Heart 3 LOVE MAX!!!! Guilty Gear X2 #Reload Lifeless Planet Premier Edition Snake Pass BEEP DRAGON: A Game About a Dragon Destiny Warriors RPG Gun Rocket Labyronia RPG Labyronia RPG 2 LocoSoccer Out There Somewhere Storm of Spears RPG Subterra Sun Blast: Star Fighter The Odyssey: Winds of Athena Tiny Bridge: Ratventure Crouching Pony Hidden Dragon GAUGE Isbarah Poöf Puddle Replay - VHS is not dead Wooden Sen'SeY House of Caravan Cultures Northland Splatter Zombie Apocalypse Squirbs Learn Japanese to survive Hiragana Battle Airscape The Fall of Gravity Revolution Ace Labyronia RPG PARTICLE MACE Cultures 8th Wonder of the World GIBZ STAR WARS Jedi Knight - Jedi Academy STAR WARS Jedi Knight II - Jedi Outcast Dex Figment Hive Jump Jalopy PewDiePie: Legend of the Brofist THE KING OF FIGHTERS XIII STEAM EDITION Blades of Time Limited Edition Blood Knights Demonicon Drakensang GemCraft - Chasing Shadows Heroes of Annihilated Empires Inquisitor Knights and Merchants Lichdom: Battlemage Numen: Contest of Heroes Rune Classic Sudeki Two Worlds II: Velvet Edition Wizardry 6&7 Asteroid Bounty Hunter Charlie's Adventure Cube Runner Duke of Alpha Centauri Fly and Destroy Hungry Flame Neon Space Neon Space 2 ShipLord Slash It Slash It 2 Spin Rush Survive in Space Upside Down Distant Worlds: Universe Heavy Burger I am not a Monster Learn Japanese to survive Hiragana Battle SimplePlanes Sword Legacy Omen Moero Chronicle Moero Chronicle - Deluxe Pack DLC 35MM Deadlight Distrust Killing Room March of the Living Savage Lands Tharsis Valnir Rok Survival RPG Dreamscapes: The Sandman - Premium Edition Dreamscapes: Nightmare's Heir - Premium Edition Sea Legends: Phantasmal Light Collector's Edition Witch's Pranks: Frog's Fortune Collector's Edition Kingdom of Aurelia: Mystery of the Poisoned Dagger Taken Souls: Blood Ritual Collector's Edition Silver Tale A Plot Story Hexus Jane Angel: Templar Mystery Dream Walker Witch's Tales Escape Doodland Mad Dream: Coma Earthworms Clinically Dead Mech Rage Camper Jumper Simulator ESport Manager Darkest Hunters The Sexy Brutale Beholder The Last Door - Collector's Edition The Last Door: Season 2 - Collector's Edition Cognition: An Erica Reed Thriller System Shock: Enhanced Edition System Shock 2 Metal Fatigue Spirits of Xanadu Shadow Man I Have No Mouth, and I Must Scream Homeworld Remastered Collection Tales from Candlekeep: Tomb of Annihilation PAYDAY 2 Jalopy Hover Figment Subterrain STARWHAL Scribblenauts Unmasked: A DC Comics Adventure Joggernauts The Long Reach Mainlining Coffin Dodgers The Rivers of Alice - Extended Version Zombie Kill of the Week - Reborn The Walking Vegetables Unbox: Newbie's Adventure System Shock: Enhanced Edition UNLOVED Killing Room Sir, You Are Being Hunted Styx: Shards of Darkness STAR WARS - Knights of the Old Republic STAR WARS Knights of the Old Republic II - The Sith Lords Shadowrun: Hong Kong - Extended Edition SimCity™ 4 Deluxe Edition STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition METAL SLUG X Oxenfree Galactic Civilizations II: Ultimate Edition Sins of a Solar Empire: Trinity Fallen Enchantress: Legendary Heroes The Political Machine 2016 The Corporate Machine Sorcerer King: Rivals Demigod Go! Go! Nippon! ~My First Trip to Japan~ March of the Living Four Sided Fantasy Dungeon Rushers The Invisible Hours Dead Secret The Free Ones HIVESWAP: Act 1 Castle of no Escape 2 Galactic Lords W4RR-i/o-RS Nogibator: Way Of Legs WN - ShP Fairy Lands: Rinka and the Fairy Gems Drill Arena Walhall Er-Spectro Risky Rescue Frederic: Evil Strikes Back 16bit Trader Midnight Mysteries Midnight Mysteries 4: Haunted Houdini Zombie Bowl-o-Rama Little Farm Silver Knight ANKI Lift It 3 Coins At School Deep Eclipse: New Space Odyssey Green Ranch The lost joystick UBERMOSH Vol. 5 Trip to Vinelands TTV2 SWARMRIDER OMEGA UBERMOSH UBERMOSH:BLACK UBERMOSH Vol.3 Iesabel Daemonsgate Chamber of the Sci-Mutant Priestess Spiritual Warfare & Wisdom Tree Collection Prophecy I - The Viking Child Drakkhen Hostage: Rescue Mission King's Table - The Legend of Ragnarok Eternam Chaos Control Bubble Ghost Mystical Alien Rampage Frederic: Resurrection of Music Teddy Floppy Ear - Mountain Adventure Teddy Floppy Ear - Kayaking Millie Sparkle 2 Evo Story of the Survivor SharpShooter3D Goodbye My King Watch This! Crazy Oafish Ultra Blocks: Big Sale Crystal City Bloody Boobs AuroraRL Dispatcher Casino Noir Detective Noir Reptilians Must Die! The Braves & Bows Zzzz-Zzzz-Zzzz The Dweller Surfingers Timberman Sparkle 3 Genesis Cat on a Diet Zombillie Asteroid Bounty Hunter ShipLord Neon Prism Slash It Slash It 2 Cube Runner Upside Down Spin Rush Neon Space Neon Space 2 Duke of Alpha Centauri Hungry Flame Survive in Space Fly and Destroy Charlie's Adventure Luxor Evolved Luxor: Amun Rising HD LUXOR: Mah Jong Luxor: Quest for the Afterlife Samantha Swift and the Hidden Roses of Athena Red Risk Particula Overcast - Walden and the Werewolf OutDrive Invasion Cubium Dreams Iron Impact Stigmat Marco Polo Cybercube Mr. Dubstep Monstrum Wick Lethe - Episode One 35MM I Shall Remain Silence of the Sleep Rebel Galaxy Punch Club - Deluxe Edition Grey Goo Definitive Edition RiME Gloom SharpShooter3D Goodbye My King Crystal City Art of Murder - Cards of Destiny Art of Murder - Deadly Secrets Art of Murder - FBI Confidential Art of Murder - Hunt for the Puppeteer Art of Murder - The Secret Files Chronicles of Mystery - Secret of the Lost Kingdom Chronicles of Mystery - The Legend of the Sacred Treasure Chronicles of Mystery - The Tree of Life Chronicles of Mystery: The Scorpio Ritual Megadimension Neptunia VII Megadimension Neptunia VII Digital Deluxe Set DLC Galactic Lords W4RR-i/o-RS Nogibator: Way Of Legs WN - ShP Fairy Lands: Rinka and the Fairy Gems Drill Arena Walhall Er-Spectro Daemonsgate Chamber of the Sci-Mutant Priestess Spiritual Warfare & Wisdom Tree Collection Prophecy I - The Viking Child Drakkhen Marco Polo Hostage: Rescue Mission King's Table - The Legend of Ragnarok Eternam Chaos Control Bubble Ghost Mystical Alien Rampage Ocean Classics Volume 1 200% Mixed Juice War of the Human Tanks Worms Worms Reloaded: Game of the Year Edition Worms Ultimate Mayhem - Deluxe Edition Worms Crazy Golf Worms Blast Worms Pinball The Mooseman Sky Break Tropico 5 Super Cloudbuilt Tower 57 Dex Epistory - Typing Chronicles Deponia: The Complete Journey Table Top Racing: World Tour Riff Racer - Race Your Music! GT Legends GTR Evolution Vangers Insane 2 Zero Gear Race.a.bit Mashed Race: The WTCC Game + Caterham Expansion Little Racers STREET BARRIER X Super Toy Cars Mini Motor Racing EVO Drift Streets Japan Instant Death Spirits of Xanadu Swipe Fruit Smash Voxel Baller Breezeblox BalanCity VRog BoomTown! Deluxe City Siege: Faction Island Bomb The Monsters! Crazy Belts Rush for Glory Naval Warfare Insurgency Blood Knights Heroes of Annihilated Empires Wizardry 6 & 7 Drakensang Rune Classic Gemcraft - Chasing Shadows Knights and Merchants Etherlords I & II Sudeki Numen: Contest of Heroes Inquisitor Commands & Colors: The Great War Making History: The Calm and the Storm Gold Edition Attrition: Tactical Fronts Imperial Glory Praetorians Commandos: Behind Enemy Lines Commandos: Beyond the Call of Duty Commandos 2: Men of Courage Commandos 3: Destination Berlin Ominous Tales: The Forsaken Isle Beyond the Invisible: Evening Tearstone Entwined: Strings of Deception Vengeance: Lost Love The Rosebud Condominium Where Angels Cry: Tears of the Fallen (Collector's Edition) Lightning: D-Day Congo Merc Hold the Line: The American Revolution Battles of the Ancient World Peninsular War Battles 1812: The Invasion of Canada Russian Front 7 Wonders II 7 Wonders of the Ancient World 7 Wonders: Ancient Alien Makeover 7 Wonders: Magical Mystery Tour 7 Wonders: Treasures of Seven Discovery! A Seek and Find Adventure Gardens Inc. 2: The Road to Fame Glowfish Little Farm Luxor 2 HD Luxor 3 Luxor Evolved Luxor HD Luxor: 5th Passage Luxor: Amun Rising HD LUXOR: Mah Jong Luxor: Quest for the Afterlife Midnight Mysteries Midnight Mysteries 3: Devil on the Mississippi Midnight Mysteries 4: Haunted Houdini Midnight Mysteries: Salem Witch Trials Midnight Mysteries: Witches of Abraham - Collector's Edition Pickers Samantha Swift and the Hidden Roses of Athena The Dweller Iesabel EM: Shader Attack Invasion Labyronia RPG Labyronia RPG 2 Legend of Mysteria RPG Chosen 2 Balloon Blowout Bayla Bunny Block Blowout Chess Knight 2 Dessert Storm Fantastic 4 In A Row 2 Fantastic Checkers 2 Ludo Supremo Mahjong Deluxe 2: Astral Planes Mahsung Deluxe Mini Golf Mundo Pepe Porcupine Puppy Dog: Jigsaw Puzzles Puzzles Under The Hill Ultimate Word Search 2: Letter Boxed Bubble Blowout Train Valley Broken Sword Trilogy Daemonsgate Chamber of the Sci-Mutant Priestess Prophecy I - The Viking Child Drakkhen Marco Polo Hostage: Rescue Mission King's Table - The Legend of Ragnarok Bubble Ghost Mystical Ocean Classics Volume 1 Pandora: First Contact 35MM Grand Ages: Rome GOLD GT Legends Nether: Resurrected CAT Interstellar Circut Breakers Memoranda Sins of the Demon RPG Gladiator Trainer Dragon Sinker Neon Chrome Skullgirls Mad Games Tycoon Replica Patrician IV - Steam Special Edition Patrician IV: Rise of a Dynasty Patrician III The Swindle Zenith Hive Jump ICY: Frostbite Edition Commandos Collection Revhead Car Mechanic Simulator 2015 Demolish & Build 2017 Robot Squad Simulator 2017 Skullgirls & DLC The Mims Beginning Dreamstones Cally's Caves 4 Tank Battle: East Front Tank Battle: Pacific Tank Battle: Normandy Tank Battle: North Africa Tank Battle: 1944 Tank Battle: Blitzkrieg Tank Battle: 1945 Civil War: 1861 Civil War: Bull Run 1861 Civil War: 1862 Civil War: 1865 Civil War: Gettysburg Civil War: 1864 SK8 King of the Eggs Bouncy Bob Hotel Dracula Warfront Defenders: Westerplatte Pony Island Who's Your Daddy SWARMRIDER OMEGA SWARMRIDER OMEGA OST DLC SWARMRIDERS: Original Soundtrack DLC DinoSystem Super Sports Surgery Middle-earth: Shadow of Mordor Game of the Year Edition Startide Timberman Kathy Rain Table Top Racing: World Tour Z Dark Years Exowar Total Extreme Wrestling World of Mixed Martial Arts 3 IGT Slots Paradise Garden Anti-Opoly Wrestling Spirit 3 Draft Day Sports College Basketball 3 Draft Day Sports Pro Basketball 4 Defend Your Life Hyperdrive Massacre The lost joystick Orbital Racer RUNRUNRUN Murder... UBERMOSH:BLACK Trip to Vinelands SWARMRIDER OMEGA Bad Dream: Coma Mad Games Tycoon Perfect Universe Daddy's Gone A-Hunting Deep Dungeons of Doom Worms PolyRace The Way Indiegala - Persian Nights: Sands of Wonders The Secret Order 6: Bloodline Demon Hunter 4: Riddles of Light Lost Grimoires 2: Shard of Mystery Animal Lover Magi Trials Deluxe Edition Highschool Possession Topless Hentai Mosaic Hentai Hexa Mosaic Borderus The Myth Seekers: The Legacy of Vulcan Eventide 2: The Sorcerers Mirror Nightmares from the Deep 3: Davy Jones Beach Bounce Beach Bounce - Soundtrack Beauty Bounce Bunny Bounce Club Life Club Life - Soundtrack Divine Slice of Life Divine Slice of Life - Soundtrack Echo Tokyo - Wallpapers Echo Tokyo: Graphic Novel Echo Tokyo: Intro Highschool Possession Highschool Romance Magi Trials Deluxe Edition Summer Fling Summer Fling OST Sword of Asumi Deluxe Edition Knock-knock Systematic Immunity OddPlanet The Quest for Achievements Remix Moot District Ceville Mutiny! Magic Trials Deluxe Edition Hentai Zodiac Puzzle PUZZLETIME: Lovely Girls Girls of Hentai Mosaic Girls of Hentai Mosaic - HQ Artbook & Wallpapers Hentai Hexa mosaic Hentai Hexa Mosaic - Soundtrack Lady's Hentai Mosaic Lady's Hentai Mosaic - OST Lady's Hentai Mosaic - PNG Artbook Pixel Hentai Mosaic Pixel Hentai Mosaic - OST Topless Hentai Mosaic Topless Hentai Mosaic - OST Topless Hentai Mosaic - PNG Artbook Echo Tokyo: An Intro Echo Tokyo - Wallpapers Echo Tokyo: Graphic Novel Last Anime boy: Saving loli Witch College Pleasure Airlines Senpai Teaches Me Japanese: Part 1 Chibi Volleyball My personal Angel Riddled Corpses Nandeyanen!? AstroViking ?????2 / Seven boys 2 TimeTekker Girls of Hentai Mosaic Topless Hentai Mosaic Hentai Hexa mosaic Lady's Hentai Mosaic Pixel Hentai Mosaic Book Series - Alice in Wonderland On Earth As It Is In Heaven - A Kinetic Novel BAD END Frank & the TimeTwister Machine Linelight Hook Franchise Wars Rush Bros Grim Legends: The Forsaken Bride Abyss: The Wraiths of Eden Without Within 2 Cursed Sight Beauty Bounce Highschool Romance Beach Bounce Club Life Echo Tokyo: Intro Echo Tokyo: Graphic Novel This Strange Realm Of Mine Bot Vice Eliosi's Hunt Aspect Grim Legends 2: Song of the Dark Swan Crime Secrets: Crimson Lily Grim Legends 3: The Dark City Particle Mace Secret of Magia Sins of the Demon RPG Splatter - Zombie Apocalypse Airscape - The Fall of Gravity Fate Tectonics Battle Ranch: Pigs vs Plants Earth Overclocked Greyfox RPG Wish -tale of the sixteenth night of lunar month- Cursed Sight A Winter's Daydream Empty Horizons Poker Pretty Girls Battle: Texas Hold'em Pretty Girls Mahjong Solitaire Pretty Girls Panic! 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Book one Adventures of Dragon Aircraft Evolution Alice in Wonderland - Hidden Objects Alicia Quatermain 2: The Stone of Fate Alicia Quatermain: Secrets Of The Lost Treasures Amelon BAD END BELPAESE: Homecoming Battle High 2 A+ Beat The Game Bitcoin Miner Blind Men BlowOut Border of her Heart Bottom of the 9th Bravium Brawlout Broken Minds Burnin' Rubber 5 HD Chinese Ink Painting Puzzle & Creator ClickBit Coffee Crawl Crashday Redline Edition Crazy Pirate Crisis in the Kremlin Crystal Catacombs Crystals of Niberium Cube Zone Cubiques Cubiques 2 Curse: The Eye of Isis Digital Resistance Disparity Drake of the 99 Dragons E-Startup Elbub FreeHolder Gladiator: Sword of Vengeance Goldmine Gothicc Breaker Hentai Puzzle Hentai Sokoban Hide The Body I.F.O Inexplicable Geeks: Dawn of Just Us Insert Paper: Update Joy Climb Judge Dredd 95 Krampus Quest Krautscape LOOT BOX ACHIEVEMENT SIMULATOR Legend of the Skyfish Lunch Truck Tycoon MIND SHIFT Maze of Infection Mines of Mars Mini Ghost Mission: Escape from Island 2 Moto Racer 4 Moto Racer 4 - Space Dasher Moto Racer 4 - The Truth Navalny 20!8 : The Rise of Evil Negligee Neverliria Next Hero ORCS PLATI NALOG: Favorite Russian Game Panzer Hearts - War Visual Novel Paper Shakespeare: To Date Or Not To Date? Paradox Wrench Penny Arcade's On the Rain-Slick Precipice of Darkness 3 Pixel Hentai Mosaic Pixelpunk XL Plant This Q-YO Blaster Questr Ravensword: Shadowlands River City Super Sports Challenge All Stars Special Rot Gut STATUS: INSANE SUPER BENBO QUEST: TURBO DELUXE Science Girls Shadowgrounds Shield Impact Shout Of Survival Spooky Cats Store Simulator Suna SwordBounce The Adventures of Elena Temple The Bluecoats: North vs South The God The Last Dawn : The first invasion The Lost Gardens The Reject Demon: Toko Chapter 0 - Prelude The Uncertain: Episode 1 - The Last Quiet Day They Are Hundreds Toy Odyssey: The Lost and Found Usual John Visceral Cubes WeakWood Throne Welcome to Princeland Wings of Vi World's Dawn Zombie Desperation the Line
Hey, so my old account got compromised and due to some issues I couldn’t fix it. So I’m reposting from where I left off. Feel free to suggest more than 100 since we were nearly there anyway.
Convince a loan shark to forgive a mans debt
Helping a poor lad win a race so that he can win the heart of his crush.
Babysit for a friendly fey power-couple whose magically-gifted children love playing games like "the floor is made of lava," "don't let the balloon touch the ground," and "freeze tag."
Light all the sacred shrine lanterns along a deserted mountain trail.
Investigate the site of a meteor crash in the deep woods.
Track down a cow that broke free from the herd and return it to the farmer (alive)
convince someones child not to become a soldie adventurer.
Convince someone's parents that they should allow their child to be a soldier or adventurer.
Take a lesson from a BARD and make a performance.
Use your spells to aide in a Play or performance.
Look into strange happenings around town. (It's just restless kids/ teens playing pranks)
Take some food/ supplies to the orphanage outside of town.
Help gather food for the upcoming celebratory feast (fruit from the orchard, grain or vegetables from the fields, herbs and mushrooms from the forest, etc. Choose what makes most sense in your setting)
Harvest honey from a certain beehive with the sweetest honey. The bees there are notoriously ornery.
Gather rare medicinal herbs to help the local healer brew a salve for Little Timmy who's sick.
The town's blacksmith has broken his arm. Figure out a way to keep the town supplied until he's back on his feet.
An NPC's party is a total snooze fest. Liven it up. Let your players interpret that as they wish...
Negotiate with the local kobold tribe over mining rights and dues.
Spy on the populace for a local lord, to find the insurrectionists.
Convince a proud weapon smith to make plow shares, instead of his legendary blades. (The blades end up sentient and cursed after so many battles.)
Infiltrate a thieves guild, to unmask the new “Puppet Master.”
Rebuild a home destroyed by bandits
Help a local cleric move a sofa
Re-light a signal fire on top of a mountain
Participate in a talent show
Challenge the village bullies to a game of basketball
Deliver secret letters for two star crossed lovers from rival houses.
Solve the murder mystery.
Find the elven queen and get magical soil and seeds to heal the recently cleaned blighted forest.
Win a tournament of carnival games.
Win a pokecard/dice tournament.
Deliver a love letter.
Take a group to the school prom.
Fix up a bunch of broken items in the shopkeeper’s place.
Be a member of the jury for a very grey case
Set up trade agreements between competing guilds to help alleviate the amount of sabotage in the business.
Train a group of guards in how to anticipate the often unpredictable actions of adventurers.
Host a support group for "I think my child might be turning evil"
Resolve a miner’s strike for the local magistrate.
Save a servant’s job by finding the missing silver and prove she didn’t pilfer it.
Raise funds from the tight-fisted local aristocracy to build an orphanage for the children orphaned by the recent war, to which the local aristocracy was heavily called upon to financially support by the Baron/Duchess/Queen, etc.
Perform a puppet show for the children of a fey court to keep them entertained and out of mischief while their parents/guardians attend court.
Collect living magical beasts for the local Countess’s Mystical Menagerie.
Take the Baroness’s teenage son on a “heroic adventure” as he is enamored with adventurers and longs for an epic quest, but is socially awkward, bad with weapons, clumsy, and so far unable to learn even cantrips. They are forbidden from placing him in front of any real threat. Do they put on a completely faux adventure or attempt to build his confidence and teach him skills?
Prove the innocence of a man accused of theft of a noble's jewels
Find a way to repair a large windmill that helps drive the town
Put on a play for a group of orphans after the local actor troupe quit
Interview witnesses of a possible murder
Interview applicants for the job of henchman
Get alchemical supplies for healing potions to a remote town dealing with a disease outbreak
Deal with a noble's son bullying and throwing his weight around
Plan security for a festival. They have to be careful, too tight and it's no fun. Too loose, and it can get out of hand. Include different areas where things can go wrong (party boats, shooting range, stuff for kids in the morning).
A local orphanage is going to be shut down. The only way to keep it open is to win the cash prize at the local talent show/battle of the bands.
A series of combat fake-outs where a siege turns out to be a festival, but the party needs to convince them to clear a path from the front gate. Then some marauders attack but it turns out they're just larping, but they are still bothering travelers, etc.
Help Catsy Cline the tabaxi farmer do chores around her farm with lots of unusual creatures.
Help a group of mourners put on a funeral. You'll need to play music and cater food.
Try to beat the Fairy Godfather at a casino game to win a magic item.
A woman's flock of prize chickens were spooked away by last night's storm. They look to be a different breed than most other chickens in the area. Help her round them up safe and sound and she'll give you a warm meal and a small reward.
A young boy asks for help to find his runaway family dog. He gives you a shabby old blanket covered in fur and tells you it was her favorite. Under the smudges of mud and dead leaves, you notice finely embroidered clothes that suggest that he comes from a wealthy family.
A performer who was supposed to make an appearance at the tavern the party is staying at hasn't shown up yet. Either find them or stall for time so the crowd doesn't get bored!
A house party in the city has been getting lots of noise complaints. Break it up and send the drunk guests home.
A little girl's direcat got stuck in a tree.
A wizard's familiar is going on strike. Apparently it doesn't like dying so much.
Find a very small lost item.
Be bodyguards for someone who just wants them for the prestige. They are incredibly irritating but under no threat of violence.
Retrieve a blink dog or semi intangible animal.
Write a diplomatic letter for an inept ruler to prevent disaster.
Help out local farmers before the first frost rolls in.
Babysit a powerfully magical infant.
Rescue a cat from a giant magical tree (its near the top)
Find and bring back a child lost in a maze (the maze changes and uses illusions)
Fill in for some performers who are unavailable (sick, hurt, left). Could be a play, stunts, music, etc. (lots of role playing, write an outline of challenges they'll encounter during it)
Help someone find a loophole in a contact with a demon / fey
Gather rare ingredients for a particular perfume, poison, or potion for an alchemist.
Help the local blacksmith with their next armor piece.
Baby sit a bunch of old time adventures with dementia. Their class abilities are still intact, they're just senile.
Someone seeks help in solving a magical puzzle box they inherited from a family member.
Plant some false information, either by rumour, or in letter form. Make sure the correct people learn this information. Bonuses for making them believe it comes from an enemy of theirs, not the player, and is supposed to be secret.
Help a local chef win a cook off by gathering his necessary exotic ingredients (marketplace, dark market, going and getting them yourself from the wilderness)
Go with a dragon studies professor to study a dragon's habits.
A changling has a sword pulled on them by their friends after telling them they're a changling.
Declog a sewer pipe in the sewers beneath the city. There is a homeless werebeaver living there that is unknowingly building a dam, causing the blockage, during full moons.
Track down a cowardly sentient ooze with a magic item.
Win a poetry competition in a cave of intelligent pacifist orcs
Help a lone forest dweller unblock the mountain path from storm debris
Help an astral dragon return to its home plane.
Help with rebuilding an intricate shrine so the settlement it's built around can receive the blessing of its god(s) once more. Proper reconstruction probably requires it to be partly made of rare materials using exotic techniques.
Help the festival planners in preventing an important festival competition/election/nomination from being rigged.
Accompany a famous explorer(s) as they seek to catalog new sights with the aid of 'fresh yet experienced perspectives'.
Rescue a merchant caravan trapped in a stormy mountain pass.
Tutor a newborn demigodlike being in mortal matters, so that it can blend in with the mortal family it is raised with.
Help the local government investigate and assess candidates for an office of high esteem, requiring specific traits e.g. unwavering loyalty, honesty, a propensity for pragmatism, etc.
Bring a renowned artist to somewhere they've never been so they can become inspired once more.
One of the locals owns a hyperactive blink dog as a pet. Recently they hurt their leg so need someone to take it for a walk. WCGW.
Recover several missing sandbags and get them to the town before the coming storm.
Be lab rats for a potion maker
Help out with a concert by a traveling bard by doing behind the scenes stuff
Be actors in a play
Help extinguish a large fire
Give a lecture on adventuring to some students
Find a way to open a mysterious old door that's been locked for centuries.
Retrieve a bunch of magical animals for a wizard
Broker a peace treaty between two warring kingdoms.
Help a lost child find their parents.
Rehabilitate a criminal seeking redemption back into society.
Fix the town's well
Mend the relationship of two old friends who were partners in a vital business to the village
It could be the best in terms of anything Paul Newman: The Hustler, Cool Hand Luke, Exodus, From the Terrace, Paris Blues, Hud, Hemingway's Adventures of a Young Man, Sweet Bird of Youth, Harper, Lady L, Hombre, Torn Curtain, Winning, Butch Cassidy and the Sundance Kid, The Secret War of Harry Frigg, The Prize, What a Way to Go!, The Outrage, and A New Kind of Love. Gregory Peck: To Kill a Mockingbird, Mackenna's Gold, The Chairman, Cape Fear, Captain Newman, M.D., How the West Was Won, Behold a Pale Horse, Marooned, Mirage, Arabesque, The Stalking Moon, and The Guns of Navarone. Steve McQueen: The Sand Pebbles, The Great Escape, Love with the Proper Stranger, The Magnificent Seven, The Thomas Crown Affair, The Cincinnati Kid, Bullitt, The Honeymoon Machine, The Honeymoon Machine, The War Lover, Soldier in the Rain, Nevada Smith, Baby the Rain Must Fall, and The Reivers. Dustin Hoffman: The Graduate, Midnight Cowboy, The Tiger Makes Out, Madigan's Millions, and John and Mary. Peter O Toole: Lawrence of Arabia, Becket, The Lion in Winter, Goodbye, Mr. Chips, Kidnapped, The Day They Robbed the Bank of England, The Savage Innocents, What's New Pussycat?, The Sandpiper, Lord Jim, How to Steal a Million, The Bible: In the Beginning..., Casino Royale, The Night of the Generals, and Great Catherine. Henry Fonda: How the West Was Won, Firecreek, Once Upon a Time in the West, Madigan, The Boston Strangler, Fail Safe, Sex and the Single Girl, The Longest Day, Advise & Consent, Spencer's Mountain, The Dirty Game, In Harm's Way, A Big Hand for the Little Lady, Welcome to Hard Times, The Best Man, The Rounders, Battle of the Bulge, and Yours, Mine and Ours. Toshiro Mifune: Shinsengumi, The Battle of the Japan Sea, Red Lion, Safari 5000, Hell in the Pacific, Samurai Banners, The Day the Sun Rose, Admiral Yamamoto, Japan's Longest Day, The Sands of Kurobe, Samurai Rebellion, Grand Prix, The Mad Atlantic, The Adventure of Kigan Castle, Rise Against the Sword, The Sword of Doom, Fort Graveyard, The Retreat from Kiska, Sanshiro Sugata, Samurai Assassin, Red Beard, Legacy of the 500,000, The Lost World of Sinbad, Whirlwind, Chūshingura: Hana no Maki, Yuki no Maki, Attack Squadron!, High and Low, Yojimbo, The Youth and his Amulet, Sanjuro, Tatsu, Three Gentlemen Return from Hong Kong, Salaryman Chushingura Part 1 & 2, The Story of Osaka Castle, The Youth and his Amulet, Ánimas Trujano, The Last Gunfight, The Gambling Samurai, The Bad Sleep Well, Man Against Man, and Storm Over the Pacific. Montgomery Clift: Judgment at Nuremberg, The Misfits, Freud: The Secret Passion, The Defector, and Wild River. Burt Lancaster: Judgment at Nuremberg, Birdman of Alcatraz, Elmer Gantry, Seven Days in May, The Leopard, The Professionals, The Unforgiven, The Young Savages, The List of Adrian Messenger, A Child Is Waiting, The Hallelujah Trail, The Train, The Swimmer, The Scalphunters, Castle Keep, and The Gypsy Moths. Marlon Brando: Mutiny on the Bounty, The Fugitive Kind, One-Eyed Jacks, Morituri, The Chase, Bedtime Story, The Ugly American, Reflections in a Golden Eye, Candy, The Appaloosa, The Night of the Following Day, Burn!, and A Countess from Hong Kong. Tony Curtis: Captain Newman, M.D., The Boston Strangler, Sex and the Single Girl, Spartacus, Pepe, The Rat Race, The Great Impostor, The List of Adrian Messenger, 40 Pounds of Trouble, Paris When It Sizzles, The Outsider, Taras Bulba, Goodbye Charlie, Not with My Wife, You Don't!, The Great Race, Wild and Wonderful, Boeing Boeing, Chamber of Horrors, On My Way to the Crusades, I Met a Girl Who..., Rosemary's Baby, Drop Dead Darling, Don't Make Waves, Monte Carlo or Bust!, and Who Was That Lady?. Robert Redford: The Chase, Tall Story, Situation Hopeless... But Not Serious, War hunt, Inside Daisy Clover, Butch Cassidy and the Sundance Kid, Barefoot in the Park, This Property Is Condemned, Tell Them Willie Boy Is Here, and Downhill Racer. Anthony Perkins: Tall Story, Psycho, The Trial, Phaedra, Pretty Poison, Five Miles to Midnight, Goodbye Again, The Fool Killer, Une ravissante idiote, Le glaive et la balance, The Champagne Murders, and Is Paris Burning?. John Huston: Candy, The List of Adrian Messenger, The Cardinal, Casino Royale, and The Bible: In the Beginning John Wayne: How the West Was Won, The Sons of Katie Elder, The Longest Day, True Grit, El Dorado, Cast a Giant Shadow, The War Wagon, The Green Berets, The Man Who Shot Liberty Valance, Hatari!, North to Alaska, The Alamo, The Comancheros, The Greatest Story Ever Told, Circus World, Hellfighters, and The Undefeated. Jack Lemmon: The Great Race,Pepe, The Apartment, The Wackiest Ship in the Army, The Notorious Landlad, Days of Wine and Roses, Under the Yum Yum Tree, Irma la Douce, How to Murder Your Wife, Good Neighbor Sam, Luv, The Fortune Cookie, The Odd Couple, and The April Fools. Marcello Mastroianni: 8 1/2, La Dolce Vita, La Notte, Yesterday, Today and Tomorrow, Divorce Italian Style, Marriage Italian Style, The 10th Victim, Adua and Her Friends, Il bell'Antonio, Ghosts of Rome, La Notte, Family Diary, Family Diary, The Organizer, Kiss the Other Sheik, Me, Me, Me... and the Others, Casanova 70, Shoot Loud, Louder... I Don't Understand, The Poppy Is Also a Flower, Ghosts – Italian Style, Amanti, Break Up, The Stranger, and Diamonds for Breakfast. James Stewart: How the West Was Won, Firecreek, The Flight of the Phoenix, The Man Who Shot Liberty Valance, Cheyenne Autumn, The Mountain Road, Two Rode Together, Mr. Hobbs Takes a Vacation, Take Her, She's Mine, Shenandoah, Dear Brigitte, Bandolero!, and The Rare Breed. Robert Mitchum: What a Way to Go!, Cape Fear, The Longest Day, El Dorado, Home from the Hill, The Sundowners, A Terrible Beauty, Two for the Seesaw, The Last Time I Saw Archie, The Grass Is Greener, The Way West, Mister Moses, Rampage, Man in the Middle, Anzio, 5 Card Stud, Villa Rides, The Good Guys and the Bad Guys, Secret Ceremony, and Young Billy Young. Robert Duvall: Captain Newman, M.D., True Grit, To Kill a Mockingbird, Bullitt, The Chase, Nightmare in the Sun, Countdown, and The Detective. Jean-Paul Belmondo: Breathless, That Man from Rio, Seven Days... Seven Nights, Trapped by Fear, Classe Tous Risques, The Lovemakers, Two Women, Lettere di una novizia, Love and the Frenchwoman, Le Doulos, Famous Love Affairs, Cartouche, A Man Named Rocca, Mare matto, The Winner, Sweet and Sour, Banana Peel, A Monkey in Winter, Backfire, Greed in the Sun, Weekend at Dunkirk, The Shortest Day, Magnet of Doom, Tender Scoundrel, Is Paris Burning?, Casino Royale, Male Hunt, Crime on a Summer Morning, Pierrot le Fou, Up to His Ears, Ho!, The Brain, Mississippi Mermaid, and Love Is a Funny Thing. Kirk Douglas: Seven Days in May, The List of Adrian Messenger, Spartacus, Is Paris Burning?, The War Wagon, The Way West, Lonely Are the Brave, The Heroes of Telemark, Town Without Pity, The Last Sunset, For Love or Money, The Hook, The Arrangement, The Legend of Silent Night, The Brotherhood, A Lovely Way to Die, and Cast a Giant Shadow. Charles Bronson: The Magnificent Seven, The Great Escape, Battle of the Bulge, Villa Rides, Guns of Diablo, X-15, The Bull of the West, 4 for Texas, Lola, Once Upon a Time in the West, Guns for San Sebastian, The Dirty Dozen, A Thunder of Drums, Kid Galahad, Master of the World, The Sandpiper, This Property Is Condemned, The Meanest Men in the West, and Adieu l'ami. Orson Welles: Casino Royale, Is Paris Burning?, The Trial, Kampf um Rom, The Thirteen Chairs, The Merchant of Venice, Battle of Neretva, Tepepa, The Southern Star, I'll Never Forget What's'isname, A Man for All Seasons, David and Goliath, La Fayette, Austerlitz, Crack in the Mirror, The Tartars, The V.I.P.s, Chimes at Midnight, In the Land of Don Quixote, Marco the Magnificent, House of Cards, The Immortal Story, and Oedipus the King. William Holden: Paris When It Sizzles, The Wild Bunch, The World of Suzie Wong, The Lion, Satan Never Sleeps, The Counterfeit Traitor, Casino Royale, The Devil's Brigade, The 7th Dawn, Alvarez Kelly, and The Christmas Tree. Frank Sinatra: Cast a Giant Shadow, The Detective, 4 for Texas, The Manchurian Candidate, Tony Rome, Pepe, The Devil at 4 O'Clock, The Road to Hong Kong, Sergeants 3, Come Blow Your Horn, None but the Brave, Paris When It Sizzles, Lady in Cement, The Oscar, Assault on a Queen, The Naked Runner, Von Ryan's Express, Marriage on the Rocks, and Robin and the 7 Hoods. Elvis Presley: G.I. Blues, Kid Galahad, Wild in the Country, Follow That Dream, Blue Hawaii, It Happened at the World's Fair, Girls! Girls! Girls!, Fun in Acapulco, Roustabout, Viva Las Vegas, Kissin' Cousins, Frankie and Johnny, Girl Happy, Harum Scarum, Tickle Me, Clambake, Easy Come, Easy Go, Double Trouble, Stay Away, Joe, Live a Little, Love a Little, Speedway, Change of Habit, The Trouble with Girls, Charro!, Spinout, and Paradise, Hawaiian Style. Edmond O'Brien: The Wild Bunch, The Longest Day, The Man Who Shot Liberty Valance, Fantastic Voyage, The Great Impostor, The Last Voyage, The 3rd Voice, Birdman of Alcatraz, Man-Trap, Moon Pilot, Sylvia, Rio Conchos, The Hanged Man, The Outsider, Synanon, The Doomsday Flight, The Love God?, Flesh and Blood, The Viscount, and To Commit a Murder. Ben Johnson: The Wild Bunch, The Rare Breed, The Undefeated, Hang 'Em High, Cheyenne Autumn, Will Penny, One-Eyed Jacks, Ten Who Dared, Tomboy and the Champ, and Major Dundee. Warren Oates: The Wild Bunch, The Rise and Fall of Legs Diamond, The Rounders, Ride the High Country, Private Property, Mail Order Bride, Hero's Island, In the Heat of the Night, Welcome to Hard Times, The Shooting, Return of the Seven, Smith!, Crooks and Coronets, The Split, Something for a Lonely Man, and Lanton Mills. Sidney Poitier: In the Heat of the Night, Lilies of the Field, A Patch of Blue, To Sir, With Love, A Raisin in the Sun, Guess Who's Coming to Dinner, Paris Blues, The Long Ships, Pressure Point,All the Young Men, The Bedford Incident, The Greatest Story Ever Told, The Slender Thread, Duel at Diablo, For Love of Ivy, and The Lost Man. Rod Steiger: The Longest Day, In the Heat of the Night, The Pawn broker, Doctor Zhivago, No Way to Treat a Lady, Three into Two Won't Go, Seven Thieves, The Mark, 13 West Street, World in My Pocket, Convicts 4, Time of Indifference, Hands over the City, A Man Named John, The Loved One, The Girl and the General, The Sergeant, and The Illustrated Man. Ernest Borgnine: The Dirty Dozen, The Wild Bunch, The Legend of Lylah Clare, Pay or Die, The Last Judgment, Barabbas, The Italian Brigands, McHale's Navy, The Flight of the Phoenix, The Oscar, The Split, A Bullet for Sandoval, Ice Station Zebra, Chuka, Go Naked in the World, Black City, and Man on a String. George Kennedy: The Boston Strangler, Charade, Strait-Jacket, McHale's Navy, The Sons of Katie Elder, The Dirty Dozen, Shenandoah, The Flight of the Phoenix, Guns of the Magnificent Seven, The Good Guys and the Bad Guys, Cool Hand Luke, The Little Shepherd of Kingdom Come, The Man from the Diners' Club, The Silent Witness, McHale's Navy, Mirage, Hush...Hush, Sweet Charlotte, Island of the Blue Dolphins, In Harm's Way, Hurry Sundown, Bandolero!, The Ballad of Josie, Gaily, Gaily, and The Pink Jungle. Strother Martin: McLintock!, The Man Who Shot Liberty Valance, Cool Hand Luke, Hurry Sundown, Sanctuary, Shenandoah, Harper, Nevada Smith, The Sons of Katie Elder, The Wild Bunch, Butch Cassidy and the Sundance Kid, True Grit, An Eye for an Eye, The Flim-Flam Man, Showdown, Invitation to a Gunfighter, and The Deadly Companions. Clint Eastwood: The Dollars Trilogy, Hang 'Em High, Where Eagles Dare, The Witches, Coogan's Bluff, and Paint Your Wagon. Eli Wallach: How the West Was Won, The Magnificent Seven, The Misfits, The Tiger Makes Out, Lord Jim, How to Steal a Million, A Lovely Way to Die, Seven Thieves, The Good, the Bad and the Ugly, Genghis Khan, The Poppy Is Also a Flower, How to Save a Marriage and Ruin Your Life, Ace High, Hemingway's Adventures of a Young Man, The Brain, Mackenna's Gold, Kisses for My President, Act One, The Moon-Spinners, and The Victors. Lee Van Cleef: The Man Who Shot Liberty Valance, For a Few Dollars More, The Good, the Bad and the Ugly, Posse from Hell, The Big Gundown, Sabata, Death Rides a Horse, Commandos, Day of Anger, and Beyond the Law. Richard Burton: The Sandpiper, Where Eagles Dare, Ice Palace, The Longest Day, The Bramble Bush, Zulu, Becket, Cleopatra, What's New Pussycat?, The Night of the Iguana, The Spy Who Came In from the Cold, Who's Afraid of Virginia Woolf?, The Taming of the Shrew, Candy, Boom!, The Comedians in Africa, The Comedians, Doctor Faustus, Staircase, and Anne of the Thousand Days. Paul Scofield: A Man for all Seasons, The Train, and Tell Me Lies. Warren Beatty: All Fall Down, Splendor in the Grass, Bonnie and Clyde, Lilith, The Roman Spring of Mrs. Stone, Mickey One, Promise Her Anything, and Kaleidoscope. Albert Finney: Tom Jones, The Entertainer, Saturday Night and Sunday Morning, Two for the Road, The Victors, Night Must Fall, Charlie Bubbles, and The Picasso Summer. Lee Marvin: Hell in the Pacific, The Professionals, The Man Who Shot Liberty Valance, The Comancheros, Paint Your Wagon, Point Blank, The Killers, Donovan's Reef, Cat Ballou, Ship of Fools, Sergeant Ryker, and Hell in the Pacific. Anthony Quinn: Behold a Pale Horse, Barabbas, Zorba the Greek, Lawrence of Arabia, Guns for San Sebastian, The Rover, San Sebastian 1746 in 1968, The Secret of Santa Vittoria, A Dream of Kings, The 25th Hour, The Happening, Lost Command, Marco the Magnificent, The Visit, A High Wind in Jamaica, Heller in Pink Tights, The Savage Innocents, Portrait in Black, The Guns of Navarone, The Magus, and The Shoes of the Fisherman. Michael Caine: Hurry Sundown, The Magus, Zulu, The Ipcress File, Alfie, The Italian Job, Deadfall, Funeral in Berlin, Billion Dollar Brain, Battle of Britain, Gambit, The Wrong Box, Woman Times Seven, Play Dirty, Foxhole in Cairo, Solo for Sparrow, The Wrong Arm of the Law, The Bulldog Breed, and The Day the Earth Caught Fire. Rex Harrison: Cleopatra, My Fair Lady, Doctor Dolittle, The Happy Thieves, Midnight Lace, The Agony and the Ecstasy, The Yellow Rolls-Royce, Staircase, The Honey Pot, and A Flea in Her Ear. Sean Connery: The Longest Day, Dr. No, Marnie, Goldfinger, From Russia with Love, Macbeth, The Frightened City, On the Fiddle, Anna Karenina, Shalako, The Red Tent, You Only Live Twice, Un monde nouveau, The Hill, A Fine Madness, Thunderball, Woman of Straw, and The Bowler and the Bunnet. Spencer Tracy: Judgment at Nuremberg, Guess Who's Coming to Dinner, Inherit the Wind, The Devil at 4 O'Clock, and It's a Mad, Mad, Mad, Mad World. Chishû Ryû: Late Autumn, Otoko wa Tsurai yo, The Human Bullet, Japan's Longest Day, The End of Summer, An Autumn Afternoon, The Human Condition 3, and The Last War. Martin Balsam: Psycho, A Thousand Clowns, Trilogy, The Good Guys and the Bad Guys, Around the World of Mike Todd, Me, Natalie, Around the World of Mike Todd, Hombre, Among the Paths to Eden, After the Fox, Harlow, The Bedford Incident, Seven Days in May, Suspense, Youngblood Hawke, Everybody Go Home, Breakfast at Tiffany's, Ada, Cape Fear, Route 66, and Who's Been Sleeping in My Bed?. Alan Bates: Zorba the Greek, Georgy Girl, Far from the Madding Crowd, Women in Love, King of Hearts, The Fixer, The Entertainer, Zorba the Greek, Nothing but the Best, Whistle Down the Wind, A Kind of Loving, The Caretaker, and The Running Man. Alain Delon: Is Paris Burning?, Famous Love Affairs, Rocco and His Brothers, Purple Noon, The Leopard, Le Samouraï, The Yellow Rolls-Royce, Lost Command, L'Eclisse, The Joy of Living, The Devil and the Ten Commandments, Love at Sea, Carom Shots, Any Number Can Win, Joy House, The Unvanquished, Once a Thief, Texas Across the River, Adieu l'ami, Jeff, The Sicilian Clan, La Piscine, Spirits of the Dead, The Girl on a Motorcycle, The Last Adventure, and Diabolically Yours. Peter Sellers: What's New Pussycat?, Casino Royale, Woman Times Seven, Dr. Strangelove, Lolita, The Millionairess, Never Let Go, Two-Way Stretch, The Wrong Arm of the Law, The Dock Brief, The Pink Panther, Only Two Can Play, Mr. Topaze, Waltz of the Toreadors, Heavens Above!, A Shot in the Dark, The World of Henry Orient, A Carol for Another Christmas, Casino Royale, Woman Times Seven, The bobo, The Party, The Magic Christian, and I Love You, Alice B. Toklas. George C. Scott: The List of Adrian Messenger, The Hustler, Not with My Wife, You Don't!, The Flim-Flam Man, Dr. Strangelove, The Power and the Glory, The Crucible, The Yellow Rolls-Royce, The Bible: In the Beginning..., This Savage Land, and Petulia. Walter Matthau: Charade, Fail Safe, The Fortune Cookie, The Odd Couple, Strangers When We Meet, Lonely Are the Brave, Mirage, Ensign Pulver, Island of Love, Who's Got the Action?, Candy, Cactus Flower, Hello, Dolly!, The Secret Life of an American Wife, and A Guide for the Married Man. Jean-Louis Trintignant: Z, A Man and a Woman, The Great Silence, Austerlitz, Horace 62, Un homme à abattre, La Longue marche, Trans-Europ-Express, Le Combat dans l'île, So Sweet... So Perverse, L'Américain, Mata Hari, Agent H21, Journey Beneath the Desert, Il Sorpasso, Col cuore in gola, Death Laid an Egg, Les Biches, My Love, My Love, The Man Who Lies, Metti, una sera a cena, My Night at Maud's, The Libertine, The Sleeping Car Murders, Diamond Safari, Spotlight on a Murderer, Nutty, and Naughty Chateau. Max von Sydow: The Greatest Story Ever Told, Shame, Hour of the Wolf, The Virgin Spring, Through a Glass Darkly, Bröllopsdagen, 4x4, Winter Light, Hawaii, Adventures of Nils Holgersson, The Mistress, Made in Sweden, The Passion of Anna, The Quiller Memorandum, Svarta palmkronor, The Reward, and Here Is Your Life. Richard Attenborough: The Sand Pebbles, The Great Escape, Doctor Dolittle, The Angry Silence, Upgreen – And at 'Em, The Dock Brief, Only Two Can Play, The League of Gentlemen, All Night Long, Séance on a Wet Afternoon, The Third Secret, The Flight of the Phoenix, Only When I Larf, Guns at Batasi, The Magic Christian, Oh! What a Lovely War, and The Bliss of Mrs. Blossom. Melvyn Douglas: Hud, Hotel, The Crucible, Companions in Nightmare, Rapture, Inherit the Wind, Lamp At Midnight, Advance to the Rear, A Very Close Family, The Americanization of Emily, and Billy Budd. Woody Strode: Spartacus, The Man Who Shot Liberty Valance, Sergeant Rutledge, The Last Voyage, Two Rode Together, The Sins of Rachel Cade, Che!, Once Upon a Time in the West, Boot Hill, Genghis Khan, Shalako, Black Jesus, The Professionals, Tarzan's Three Challenges, and 7 Women. Yûsuke Kawazu: The River Fuefuki, Ken, Manji, Kiri no Hata, Cruel Story of Youth, Genocide, Fighting Elegy, and Black Lizard. John Cassavetes: The Dirty Dozen, Rosemary's Baby, A Child Is Waiting, The Killers, Devil's Angels, Roma come Chicago, If It's Tuesday, This Must Be Belgium, Machine Gun McCain, and The Webster Boy. Laurence Harvey: The Outrage, Kampf um Rom, The Manchurian Candidate, The Ceremony, The Alamo, The Long and the Short and the Tall, BUtterfield 8, Walk on the Wild Side, The Wonderful World of the Brothers Grimm, The Running Man, A Girl Named Tamiko, Darling, Of Human Bondage, Summer and Smoke, Two Loves, The Doctor and the Devil, Rebus, The Spy with a Cold Nose, The Magic Christian, L'assoluto naturale, The Charge of the Light Brigade, A Dandy in Aspic, Life at the Top, The Outrage, and The Winter's Tale. Omar Sharif: Mackenna's Gold, Behold a Pale Horse, Lawrence of Arabia, Doctor Zhivago, The Poppy Is Also a Flower, The Fall of the Roman Empire, Funny Girl, More Than a Miracle, Che!, Mayerling, Trois hommes sur un cheval, The Appointment, Genghis Khan, The Yellow Rolls-Royce, El mamalik, The Night of the Generals, Lawet El Hub, Nahna el talamiza, Gharam el assiad, Hobi al-Wahid, The Beginning and the End, The River of Love, A Rumor of Love, and There is a Man in our House. George Peppard: How the West Was Won, Breakfast at Tiffany's, The Carpetbaggers, House of Cards, Home from the Hill, The Victors, The Subterraneans, P.J.,What's So Bad About Feeling Good?, Pendulum, Operation Crossbow, The Third Day, Tobruk, Rough Night in Jericho, and The Blue Max. James Garner: The Great Escape, Grand Prix, Duel at Diablo, 36 Hours, The Pink Jungle, A High Wind in Jamaica,Hour of the Gun, The Americanization of Emily, Cash McCall, The Children's Hour, Boys' Night Out, Action on the Beach, The Art of Love, Grand Prix: Challenge of the Champions, The Thrill of It All, Move Over, Darling, The Wheeler Dealers, Marlowe, Support Your Local Sheriff!, The Man Who Makes the Difference, Once Upon a Wheel, The Racing Scene, A Man Could Get Killed, How Sweet It Is!, and Mister Buddwing. Donald Pleasence: The Great Escape, The Night of the Generals, You Only Live Twice, Creature of Comfort, Will Penny, Fantastic Voyage, The Greatest Story Ever Told, The Hallelujah Trail, The Caretaker, Suspect, No Love for Johnnie, The Shakedown, The Flesh and the Fiends, The Hands of Orlac, Hell Is a City, The Wind of Change, Circus of Horrors, Sons and Lovers, The Big Day, Dr. Crippen, Cul-de-sac, The Inspector, What a Carve Up!, Eye of the Devil, Matchless, Arthur? Arthur!, The Other People, The Madwoman of Chaillot, A Story of David, and Spare the Rod. James Coburn: Charade, The Americanization of Emily, The Magnificent Seven, Hell Is for Heroes, The Great Escape, Our Man Flint, In Like Flint, The Man from Galveston, The Murder Men, Hell Is for Heroes, What Did You Do in the War, Daddy?, Duffy, Candy, The President's Analyst, Dead Heat on a Merry-Go-Round, Waterhole No. 3, Major Dundee, A High Wind in Jamaica, The Loved One, and Hard Contract. Cary Grant: Charade, The Grass Is Greener, That Touch of Mink, Walk, Don't Run, and Father Goose. Horst Buchholz: The Magnificent Seven, One, Two, Three, Fanny, Nine Hours to Rama, Marco the Magnificent, The Empty Canvas, Ankle Bone, Cervantes, That Man in Istanbul, Johnny Banco, and How, When and with Whom. Jackie Gleason: Soldier in the Rain, The Hustler, Gigot, Requiem for a Heavyweight, Skidoo, Papa's Delicate Condition, How to Commit Marriage, and Don't Drink the Water. Arthur Kennedy: Lawrence of Arabia, Barabbas, Hemingway's Adventures of a Young Man, Claudelle Inglish, Cheyenne Autumn, Murder, She Said, Anzio, Shark!, A Minute to Pray, a Second to Die, Hail, Hero!, Nevada Smith,Murieta, Fantastic Voyage, Attack and Retreat, Joy in the Morning, Monday's Child, and Day of the Evil Gun. Peter Finch: Kidnapped, The Trials of Oscar Wilde, The Day, No Love for Johnnie, In the Cool of the Day, I Thank a Fool, Girl with Green Eyes, The Pumpkin Eater, The Flight of the Phoenix, Judith, First Men in the Moon, Far from the Madding Crowd, 10:30 P.M. Summer, Come Spy with Me, The Greatest Mother of Them All, The Legend of Lylah Clare, and The Red Tent. Hugh Griffith: How to Steal a Million,Exodus, Mutiny on the Bounty, Oliver!, The Counterfeit Traitor, The Citadel, Point of Departure, The Day They Robbed the Bank of England, The Inspector, Tom Jones, Term of Trial, The Poppy Is Also a Flower, Hide and Seek, The Bargee, The Amorous Adventures of Moll Flanders, On My Way to the Crusades, I Met a Girl Who..., Oh Dad, Poor Dad, Mamma's Hung You in the Closet and I'm Feelin' So Sad, The Sailor from Gibraltar, The Fixer, Il marito è mio e l'ammazzo quando mi pare, and Brown Eye, Evil Eye. Jason Robards: A Big Hand for the Little Lady, Hour of the Gun, Long Day's Journey into Night, A Thousand Clowns, Act One, By Love Possessed, Isadora, Tender Is the Night, Divorce American Style, A Big Hand for the Little Lady, The St. Valentine's Day Massacre, Any Wednesday, Once Upon a Time in the West, and The Night They Raided Minsky's. George Seagel: The Southern Star, No Way to Treat a Lady, Invitation to a Gunfighter, Who's Afraid of Virginia Woolf?, Lost Command, The Quiller Memorandum, The St. Valentine's Day Massacre, King Rat, Act One, The Young Doctors, The Bridge at Remagen, The Girl Who Couldn't Say No, Bye Bye Braverman, and The New Interns. Rod Taylor: Chuka, The Time Machine, Sunday in New York, The Glass Bottom Boat, 36 Hours, The Birds, Hotel, Nobody Runs Forever, The Hell with Heroes, One Hundred and One Dalmatians, Seven Seas to Calais, Colossus and the Amazon Queen, Dark of the Sun, The Liquidator, Young Cassidy, Fate Is the Hunter, Do Not Disturb, and A Gathering of Eagles. Robert Ryan: Ice Palace, Billy Budd, The Longest Day, The Wild Bunch, The Dirty Dozen, Battle of the Bulge, The Professionals, Anzio, Captain Nemo and the Underwater City, A Minute to Pray, a Second to Die, Hour of the Gun, Custer of the West, The Busy Body, The Canadians, King of Kings, and The Crooked Road. Christopher Plummer: Battle of Britain, The Sound of Music, The Fall of the Roman Empire, Inside Daisy Clover, The Royal Hunt of the Sun, Lock Up Your Daughters, Nobody Runs Forever, Oedipus the King, The Night of the Generals, and Triple Cross. Michel Piccoli: Le Doulos, Contempt, Diary of a Chambermaid, La Guerre Est Finit, Les Creatures, The Young Girls of Rochefort, Belle De Jour, Danger: Diabolik, Dillinger is Dead, The Milky Way, Topaz, Lady L, The Day and the Hour, Masquerade, L'Invitée, Climats, Les Petits Drames, Adieu Philippine, La dragée haute, Le Bal des espions, Amazons of Rome, All About Loving, The Sleeping Car Murders, The War Is Over, The Game Is Over, Belle de Jour, Benjamin, Shock Troops, La Chamade, and La Prisonnière. Tatsuya Nakadai: When a Woman Ascends the Stairs, Yojimbo,The Human Condition: A Soldier's Prayer, Immortal Love, Sanjuro, Harakiri ,High and Low, Kwaidan, The Sword of Doom, The Face of Another, Samurai Rebellion, Kill!, Goyokin, Portrait of Hell, Get 'em All, Daughters, Wives and a Mother ,Miren, A Woman's Life, Pressure of Guilt, Love Under the Crucifix, The Blue Beast, The Other Women, Kumo ga chigieru toki, Hakari, The Legacy of the 500,000, Saigo no shinpan, Blood End, Arijigoku sakusen, Kwaidan, Saigo no shinpan, Fort Graveyard, Cash Calls Hell, Illusion of Blood, Kojiro, The Age of Assassins, The Daphne, Today We Kill... Tomorrow We Die!, Rengō Kantai Shirei Chōkan: Yamamoto Isoroku, Blood End, Hitokiri, Eiko's 5000 Kilograms, and The Battle of the Japan Sea. James Mason: Lolita, Duffy, Mayerling, The Sea Gull, Age of Consent, The Blue Max, Stranger in the House, The Deadly Affair, Georgy Girl, The Fall of the Roman Empire, The Pumpkin Eater, Genghis Khan, Lord Jim, The Uninhibited, Hero's Island, Torpedo Bay, Tiara Tahiti, The Trials of Oscar Wilde, The Marriage-Go-Round, and Escape from Zahrain. Vincent Price: The Last Man on Earth, Witchfinder General, Convicts 4, Confessions of an Opium Eater, Tower of London, Tales of Terror, The Raven, Diary of a Madman, The Haunted Palace, The Masque of the Red Death, The Tomb of Ligeia, Twice-Told Tales, Dr. Goldfoot and the Bikini Machine, The Comedy of Terrors, City Under the Sea, The House of 1,000 Dolls, The Pit and the Pendulum, Nefertiti, Queen of the Nile, Rage of the Buccaneers, Beach Party, House of Usher, Master of the World, Dr. Goldfoot and the Girl Bombs, Spirits of the Dead, The Trouble with Girls, The Jackals, More Dead Than Alive, and The Oblong Box. Jack Nicholson: The Raven, Easy Rider, The Little Shop of Horrors, The Shooting, Head, Hells Angels on Wheels, The Trip, The St. Valentine's Day Massacre, Psych-Out, Thunder Island, Back Door to Hell, Ride in the Whirlwind, Flight to Fury, The Wild Ride, The Broken Land, Studs Lonigan, Too Soon to Love, and The Terror. Rock Hudson: Lover Come Back, Send Me No Flowers, The Last Sunset, Marilyn, The Spiral Road, Come September, Strange Bedfellows, Man's Favorite Sport?, A Gathering of Eagles, A Very Special Favor, Seconds, Tobruk, Ice Station Zebra, The Undefeated, Blindfold, and A Fine Pair. Charlton Heston: El Cid, The Pigeon That Took Rome, 55 Days at Peking, The Greatest Story Ever Told, While I Run This Race, All About People, The Agony and the Ecstasy, Number One, Planet of the Apes, Counterpoint, Will Penny, Major Dundee, Khartoum, The War Lord, The Five Cities of June, and Diamond Head. John Gavin: Psycho, Midnight Lace, Back Street, The Madwoman of Chaillot, Thoroughly Modern Millie, OSS 117 – Double Agent, Tammy Tell Me True, Spartacus, Pedro Páramo, A Breath of Scandal, and Romanoff and Juliet. Stephen Boyd: Lisa, Billy Rose's Jumbo, Fantastic Voyage, The Poppy Is Also a Flower, The Big Gamble, Slaves, The Caper of the Golden Bulls, Shalako, Assignment K, The Bible: In the Beginning..., The Fall of the Roman Empire, Genghis Khan, The Oscar, The Third Secret, and Imperial Venus.
A Big List of Challenges (Problems/Goals/Complications/Encounters) for your adventure (including Social, Exploration, Stealth, Mystery, and Combat).
Hi! I have compiled a big list of challenges your players can encounter during the adventure.
These challenges can be used as sub-goals the players will need to achieve on the path to their main goal, as obstacles they need to overcome to get what they want.
Most of them can also be used as the primary goal, an idea for the whole adventure (just make the stakes higher, make it important/interesting/exciting to accomplish, make it more difficult, add sub-goals and obstacles players need to get through to achieve it).
Challenges can be mixed and matched. In one adventure, challenge A can be the big primary goal, and challenge B can be a step towards accomplishing this big goal. In another adventure, it can be the other way around. In one adventure, the players need to obtain an item (a powerful weapon) to slay a monster, in another, they need to slay a monster to get their hands on the valuable item. In one adventure they need to rescue someone who has a clue to the mystery, in another they need to solve a mystery to be able to rescue someone.
Use multiple challenges together to add more depth, make the adventure more difficult/interesting, get players to fight on several fronts. Combine challenges to make them complications for each other, or use conflicting challenges that are incompatible with each other to create difficult choices. Players need to protect a person while also being on the run from the law, they need to spy on someone while traveling through the dangerous environment, they need to fight for political power while pretending to be someone they're not, they need to slay a big monster in the middle of the city while protecting people and avoiding collateral damage.
If you find this list useful - please help me to improve and extend it!
Share more challenge ideas, how can these challenge lists can be extended?
What other big challenge categories could I add? Please share a few challenge examples in those categories.
Share interesting examples for each kind of challenge.
Share interesting complications and combinations of challenges.
Share feedback/advice/ideas on improving this project.
Share good resources (books, random tables, articles) I can use to extend this list.
Defeat a villain and his minions.
Defeat a monstecreature/horde.
Obtain a McGuffin (item, vehicle, money, magic artifact, spell, your lost/stolen valuables, etc)
Obtain Information (an ancient book, a piece of gossip, a clue, secret codes, a way to break the curse).
Protect/Escort /Guard a person/creature (a rich merchant, a researcher, a young prince targeted for assassination, a last of its kind monster, tax collector, witness).
Deliver a person (make sure they don't escape).
Rescue a person/creature (rescue a hostage or a kidnapped person, break them out of captivity).
Track, Find, Chase, and Capture/Catch a person/creature/vehicle (a criminal, a runaway, a ship, a lost pet, an escaped experiment, the infected).
Find and save the missing person (lost kid, caravan, courier, spy.
Deliver a valuable/fragile item/cargo and protect it from danger (artwork, cursed artifact, mysterious crate, a treasure map, a message).
Destroy the target (an object, a cursed item, enemy weapon or infrastructure, the enemy base, a piece of blackmail on someone, a source of infection, close a portal).
Sabotage a plan (disrupt a ritual, prevent a prophecy, undermine the invasion, stop villain from achieving their goals).
Capture and secure the base/location (enemy city, friendly city under siege, a building, a military target).
Defend a location (protect a village from monsters, a city from the enemy army, prevent enemies from passing a bridge or a tunnel, protect a crime scene, meeting site, warehouse, protect a ritual to ensure it will get completed).
Your town/building/ship has been captured and overtaken by enemies. Survive under siege, liberate it.
Robbery/Heist (rob a train or a blimp, abduct a person, commandeer a ship, steal diamonds from the casino, steal wand from the mage tower).
Protect many innocent people (save people from a natural disaster for example, release the prisoners/slaves).
Win a competition (Complications: your team is bad, the other side cheats, you can only win by cheating, the event is more deadly than it was supposed to be. You are competing for other purpose than victory, such as to keep another contestant safe, to spy on someone, or to get into the place where the event goes down, to prevent villain from winning, to prove yourself, to impress someone).
Prepare for the mission. Get equipment/supplies/transportation/funding.
Deal with the consequences of a botched/evil magic ritual.
Distract the enemies. Act as bait for the ambush/trap.
Train a novice, keep a noble person safe while they go on adventure.
Build or repair an object (by collecting McGuffin ingredients).
Perform a Ritual.
Law Enforcement - act as a police for a town.
Intercept a delivery, escort, communications.
Prepare and execute an ambush.
Act as an experimental subject for a crazy scientist/wizard (for dangerous potions).
Survive/avoid environmental dangers (think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc).
Overcome environmental obstacles (a river on your way, a closed gate, climbing a mountain, a swamp, quick sand, slipping hazard above the abyss, thin ice, wild magic area. Retrieve an item from the bottom of the lake.).
Travel through multiple locations to reach the target.
Explore the location (to learn about it, to map it, to figure out what happened here. To find bandit camps, enemy encampments, monster nest, a way through, resources).
Find a lost location/person/item/treasure/clues.
Scout for information, survey the location/region (ahead of group, enemy territory, monster infested territory, uncharted wilderness).
Clear location of danger (creatures, traps, haunting ghosts, curses, infestation).
Track something/someone, find a trail.
Deal with a natural disaster (storm, earthquake, flood, meteor).
Survival (without food/water, deal with harsh weather, diseases. Find shelter. Repair a ship or a radio. Find a way to get back home.)
Enter a guarded area (overcome defenses, defeat security, sneak in unseen).
Escape guarded location (break out of prison).
Use environment to your advantage (start an avalanche to block a pass, assume the most optimal position for combat).
Convince/Persuade a person to do/say/give you what you want.
Intimidate/Manipulate/Blackmail/Force someone to do what you want.
Befriend/Seduce someone, make allies.
Gain confidence or forgiveness of a person who doesn't like you.
Find a non-combat resolution.
Get caught lying/cheating/sneaking, and rectify the situation.
Persuade a group of people (an organization, an angry mob, snobby nobles. Persuade the army to take a route that will slow them down/lead them into an ambush, convince the bandits to raid the enemy, convince farmers to donate food).
Gain social status, power, political influence (prove your worth, gain respect, impress someone, get elected).
Change someone's social status (make them look good/bad, get them elected, overthrow a ruler).
Run a kingdom/village/team/organization/business, lead an army (build a new one, restore the failing one to former glory).
Change the society/group/organization (raise morale, lower the crime, stop witch hunts, deal with corruption).
Gain control over the territory (invade a country or repel the invasion).
Put down or incite rebellion/mutiny/conspiracy.
Negotiate a deal, bargain (political compromise, hostage negotiations, trade information, convince them to sign a document).
Resolve conflict, broker peace, unite rivaling factions, settle dispute.
Establish political/trade relationships .
Navigate a strange culture/customs (without offending anyone).
Cause conflict/rivalry/war, pit people/factions against each other (get enemy minions to mistrust each other).
Deceive a person.
Set someone up, shift the blame to someone else.
Infiltrate a group, conceal your identity (cult, bandits, enemy citadel, thieves guild).
Find the spy/traitomole.
Deal with being blackmailed, spied on, threatened, manipulated.
Deal with a nasty rumor or important information/secrets about yourself being out there.
Defend someone (or yourself) in the court.
Prosecute/judge someone in the court.
Put on a show, entertain.
Redeem or corrupt a person (teach someone a lesson, seduce someone to the dark/light side).
Recruit people to your cause.
Find a way to get someone to owe you a favor, find a way to repay the debt you owe to someone else.
Enforcement - apply pressure to a person to get them to do something or behave in a specific manner, without killing. (Calm down the rowdy gang, collect the debts).
Get enemy soldiers/minions to defect and switch sides.
Create a disinformation/propaganda campaign (feed it to the enemy spy, destroy someone's reputation, saw fear in the hearts of the enemy soldiers).
Perform a con.
Investigate a crime (murder, assault, theft, threats, blackmail, destruction of “x”, disappearances, corrupt law enforcer).
Spying/Surveillance, gather information on a person/creature/location without being noticed. (Are they up to something shady, are they who they claim to be, discover their secret techniques, how are they bypassing security, how do they create “x”, involvement in “x”, what secrets are they hiding, where are they hiding “x”, where do they keep disappearing to, enemy troops, ).
Search for clues and put them together to reach a conclusion.
Find and interview witnesses, interrogate suspects.
Figure out what's going on, unravel a plot.
Figure out what happened in this location.
Find evidence (proof of innocence or guilt, expose a corrupt official).
Find out if the person is lying or keeping secrets, and what they are.
Figure out someone's plot/motives.
Figure out who's behind the plot.
Do research (find and read ancient texts, talk to old wise people).
Steal (or plant) an item/information (modify enemy maps, plant disinformation. Plant clues to frame a person).
Escape from danger (overwhelming force, ambush, pursuit of the law or criminals).
Hide, cover your tracks, lay low.
Sneak through undetected (sneak past enemy lines to deliver a message to allied forces, sneak past the bouncers into a party).
Assassinate stealthily (sneak into the king's chambers, lure them out, use poison, make it look like an accident).
Deal with getting noticed / drawing an unwanted attention.
Clean up evidence (yours, someone else's).
Exchange a real item for a fake or vice versa.
Return a (creature, item) before anyone notices it's missing.
Sabotage (device, ritual) without being noticed.
Smuggle (creature, person, item) into or out of a location.
Security Testing - breach the clients security unnoticed.
Frame a person/group/nation for a crime.
Fake someone's death.
Personally confront the players.
Send minions after the players.
Hire a rival team of adventurers or thugs to go after players..
Send an assassin.
Send a spy.
Set a bounty on their heads.
Set a trap.
Setup an ambush.
Threaten an NPC players like.
Frame players for a crime, declare them traitors/outlaws.
Reveal player's secrets, crimes they have committed.
Bribe the authorities/police to act against players.
Convince authorities/police that players are evil.
Make the public dislike the heroes.
Have a "dead man switch" that will hurt people or destroy something valuable if the villain is killed.
Know some information valuable to the players (like where hostages are kept, where the treasure is hidden), so players can't kill them, and must negotiate.
Set a time-bomb. Something horrible will happen unless players do what they're told.
Possess/blackmail/threaten an innocent person into doing their bidding.
Pretend to be someone else to deceive the players.
Befriend players to use them and betray them later.
Kidnap one of the players.
Join forces with another enemy of the players.
Plant false clues, create decoy trails.
Frame someone else for their crimes.
Kill hero's mentoally.
Cause mistrust, disorder, confusion, infighting among players or general population.
Hire people to commit crimes while pretending to be someone else to create mistrust/conflict among two parties. (Example: the bandits "from another country" attacks "local merchants", Start a plague in an uneducated city and have the "foreign merchant" sell snake oil cures, "native patriot" kills a "alien anarchist, etc.)
Put difficult choices in front of the heroes (like forcing Batman to save one of the ferry boats, to save Harvey Dent or Rachel).
Take away resources from the players (steal their items).
Give people the wrong idea about his powers/weaknesses.
Push player's buttons, play on heroes' flaws, temptations, fears.
Develop a good public image, make friends in the government, be beloved by the public.
Seduce player's allies to the dark side, convince/threaten them into betraying players.
Do it under time pressure (before the ritual is complete, before people run out of air, before reinforcements arrive, before or during the event, in transit, while you still have the chance).
Do it while competing with the rival team.
Unrelated people are interfering with the objective.
Do it stealthily (don't attract attention, don't leave clues, no witnesses).
Do it while pretending to be someone else.
Do it without revealing that your client is involved.
Prevent collateral damage, protect the innocents who are around.
Avoid violence. Defeat/capture the villain/creature without it being harmed.
Mitigate the risk, there's a high probability of causing a lot of damage if you're not careful.
Two challenges conflict with each other (you must break your stealth to help someone in trouble, capture criminal or save people who are currently in danger).
Difficult choice. Choose lesser of two evils, choose which people to rescue. Requiring personal sacrifice, risk, compromise.
Opportunities that come with a difficulty, cost or have negative consequences.
Resolve moral dilemma (the creature is dangerous but doesn't deserve to die, you're working for a bad guy, both sides of the conflict have valid points, completing a quest will harm people/environment).
Do it with incomplete information.
Do it with limited resources or without preparation.
Do it without access to powers you're used to having (while sick/injured/debilitated, in an area where magic is outlawed/disabled, having lost your equipment).
Locals here are unhelpful/hostile to you. You have low social status.
You can't trust anyone.
Doing it is illegal, or against authorities best interests, or is threatening a powerful group.
There are regulations/restrictions on what you can do hindering your progress.
Do it while being supervised (the media is all over you, a brilliant detective is on your tail, you are under suspicion, the enemy knows you're coming, you have a spy/mole).
Do it despite your flaws/temptations/fears.
It causes conflict/infighting within the team (player characters will have opposite goals/reactions to it).
Do it while working together with antagonist or someone else you don't like.
The side you're working for turns out to be evil.
The villain is someone you know/like/respect.
The villain is a respected public figure, celebrity, is liked by people or has authority over you.
Bad guy has a dead man switch, if he dies the others will suffer or treasure will be lost. Bad guy is the only one who knows the valuable information.
The people you're helping don't want your help.
Vital information turns out to be wrong.
Deal with the betrayal.
Mission has been rigged to fail from the start (PCs may be used as a scapegoat).
Objective is stolen before the PCs arrive.
Objective must be undamaged.
The important item has been transmuted and needs to be changed back, locked in a safe and needs a code to unlock, is a mineral that needs to be refined by a specific process. A book or a message is written in a foreign language that requires a translator.
Only a bad/unpleasant person can provide the item/information/favor you need.
Please leave a comment and contribute to this project! Edit: I've had a few pretty huge epiphanies while writing this post:
Stories are fundamentally about problem solving. Roleplaying is fundamentally about problem solving. This is the fundamental "game loop" of RPGs - GM puts a problem in front of the players, and they find creative ways to solve it, that's what gives them fun stuff to do and feels satisfying to accomplish.
Adventure Ideas are fundamentally problems. They create an exciting, challenging, important goal for the players to accomplish.
Big problems are broken down into small challenges. But fundamentally, the big climactic adventure/campaign goals and the small challenges players encounter on their way are the same thing. Every scene the characters solve a small problem, and it drives them towards solving the big problem. That's what plot points are - players solving or failing to solve a problem, which moves them closer to or farther away from the goal. Which feels exciting/valuable/dramatic.
Conflict, obstacles, social/exploration/combat encounters are fundamentally just sources of problems. There probably are other sources that can generate problems.
It's all just nested challenges: Campaign Problem > Adventure Problem > Scene Problem. And any challenge can be used on any of these levels.
Therefore, the list above is a list of adventure ideas and plot points at the same time. Make any challenge very important/difficult/exciting to accomplish - and it becomes an idea for the adventure or a campaign. Make any adventure idea relatively small and simple - and it becomes a scene challenge (encounter). Put a number of smaller challenges in front of the players - and you've got your basic story structure (a list of encounters, the gameplay). Because goals and challenges are fundamentally the same, just the nested problems, they can be combined in any order to create any number of unique adventures.
Also, it means that you can take big story ideas from movies, TV episodes, published modules, and use them as ideas for small encounters. Shawshank Redemption, Alien, Jaws, Incredibles - they can be big campaign ideas, small adventure ideas, or just a thing characters do in a scene (escape from the prison, hide from a monster, defeat a big golem).
Game mechanics are also challenges. If there's an RPG system that gets players to do something awesome (GM moves in Dungeon World, Favors/Debts and Social Status mechanics from the Undying, Weak Moves from Dream Askew) - you can use those as challenges too.
Even a single challenge can create an unlimited number of unique stories - you just change the concrete details. McGuffins, NPCs, locations, etc.
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