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Ideas for zones and bosses

South Valley - This area is Green Hill Zone and Wood Zone merged with the outskirts of a nearby city. It references Knothole from SatAM and the Archie Comics.
Knothole Acres - This zone would be a mix between Green Hill Zone, Wood Zone and City Escape. The zone would have waterfalls, a lake filled with trees, and buildings in the background. It's basically a part of Green Hill Zone that fused with Wood Zone that's practically empty turned into a small city. Act 1 would have Sonic be able to jump on cars, bounce on power lines, zipline across buildings and go into the sewers which would look like Act 2 from the 8 bit version of Green Hill. The Act Two or later half would take influence from Emerald Coast from Sonic Adventure, Neo Green Hill from Sonic Advance and Bridge Zone from the Master System version of Sonic 1 as it would add a lake setting as it goes into a lake area with both tropical and mountainous themes as there are lots of sand with falling bridges, trees that were in the water as platforms, and an area where you get chased by a giant Chopper that destroys parts the bridge through jumping through it. Enemies for example would be Jumping and flight based variations of the motobug, a version of the slicer enemies that just walk around with an arm cannon, and bike riding turtloids. The name is an obvious reference to Knothole from Sonic SatAM. A theme for this could be Classic Sonic’s part of Green Hill from Sonic Forces in the style of Green Hill Act 1 in Mania
Boss - Egg Dragon - The Egg Dragon would go around the stage shooting out fire. It would be best to attack after it's done breathing fire. After being hit 6 times it will dive underwater and then rise charging a giant fire attack. It will have to cool off leaving it open to attack. It takes 8 hits to kill.
Woodland Resort - This stage takes place near a hotel that’s under a bunch of giant trees. It first starts off in a part of the resort with chairs and umbrellas for guests to relax in and then goes into the parts of the resort that are under the trees. You can destroy chairs, umbrellas, and tables just like in Emerald Coast from Sonic Adventure. There would also be tree’s that like the ones in Great Turquoise would have springs inside which usually can bounce the player. Enemies here would be Mantis that flutter jump, Orbinauts that throw their spikeballs in an arc, velociraptor like robots that jump randomly. The second act would take place on the rooftops of the hotel starting with Sonic and Tails going into an elevator with Knuckles going into a separate elevator. You would traverse trees and buildings as you fight badniks that consist of a rhinoceros beetle that jumps and then charges to where it saw you, newtrons that lunge at you, Woodrows, Owl variants of the vultron enemies from Mirage Saloon, and Poh-Bees that blast you similar to the Buzz Bomber.
Boss - Heavy King - The Heavy King has returns as he has his staff do some elements attacks, fire balls that bounce across the ground, a leaf that acts as a slow moving dart, water pillars that slow you down so you have a harder time dodging his attacks, electric blasts and even chunks of dirt that act as platforms. He takes 8 hits to defeat him as he escapes.
Crystal Highway - This zone takes place on an underground highway filled with crystals. The zone has two routes. A lower route that is a mine that is used to dig up crystals and upper part being the highway itself. Some crystals act like spikes in the lower part and you have the trouble of dealing with vehicular based baddies on the upper part and miner based enemies on the lower part. The first act would put an emphasis on the highway part while the second act would have more emphasis on the underground parts. The second half would have both lava and water as you would have to pull switches to dump water on the lava so you can progress. The enemies in this stage would be a robot cat bus, a robot biker that looks like a mix between a demon and angel, Egg Robo's that text while driving little karts, mine carts that throw rocks, miners that throw pickaxes like Hammer Bros, and fake diamonds that chase you. There would also be drawbridges that can act as a ramp to jump over, sewage pipes that dump waste into lava that have to be dodged. The highway itself goes second fiddle for a while until a bossfight that would be a nod to Sonic Advance 2's boss battles.
Boss - Egg Mobile D 2.0 - The now once useless invention has returned with a vengeance. As Eggman has added a missle launcher that shoots homing missles similar to the Heavy Gunner Fight in Sonic Mania. After taking 6 hits the Egg Mobile D puts up a shield that can only be broken after being hit by a few missles that you can send back at him. It takes 4 hits to break the shield with the missles which after each hit Eggman releases a bunch of missles that you can't send back and have to be dodged. After breaking the shield you finish off the now vulberable ride and move on to the next zone.
New Mobotropolis - A mostly city themed area. It was named this way because the old Mobotropolis was destroyed by Eggman's forces in Sonic 2 off screen which the Metropolis Zone in that game was built over. The name is from the area from the Archie comics.
Sandy Sewers - This dry canyon has a sewer system in it as it houses an open sewer where you must deal with the returning enemies from Mirage Saloon, Mystic Cave and Sandopolis. Consisting of Roller mk.11, Rattlekillers, Running variants of Splats, Cactula, Skorp, and Crawltons that act similar to the Piranha Plant enemies from Mario. In the sewerwater for both zones there are Mashers that jump from the sewer water, Sandworms, and swimming variants of the scrapped Gator enemy from Sonic 2. After traversing through the canyon, Sonic and friends enter an underground part of the sewer thus going into the second act of the zone. It is the typical sewer level as you must traverse through the stinky sewer. You must deal with Bat Brains, Grabbers, variants of the Grabbers that dispense bombs, Spinies, Spiders that move around on the ceiling and floor jumping onto each, rats that increase speed upon sight of you, and Egg Robos dressed as plumbers that jump around. A possible theme for this zone would be a remix of Labrynth zone from the Master System version of Sonic 1.
Boss - Egg Mutant - This invention of Eggman takes the form of a rat and alligator fusion. Each hit brings out a bubble as the fight is underwater. It would attack by charging at you from above as hitting the floor causes debris to fall out. It takes 8 hits to beat.
Production Playground - This zone as a whole would be an amalgamation of Carnival Night Zone, Casino Night Zone, Studiopolis, and Twinkle Park. The first act would be mixing some elements of Carnival Night and Casino Night Zone. It would have the slot machines, pinball flippers and bumpers. The barrels from Carnival Night will return albeit with some being used to go down to another part similar to the barrels in Mirage Saloon, others being already moving platforms that spin you around, and the ones you manually control being better explained. It would also feature slot machine sets from Casinopolis in Sonic Adventure that when jumped on will dispense rings. There would be a section that's a callback to Sonic 1's special stages. The second half that mixes Twinkle Park and Studiopolis would feature roller coasters that you can jump off of, teacup rides that would launch Sonic across, UFO platforms, parts of an animitronic dragon, water slides, bouncy boomboxes and rings of fire. Enemies would be robot clowns, roller coaster like snakes, camera's with arms and legs that shock you when they snap a photo of you, small mini UFO's, a robot cartoon bear with a hat for examples.
Boss - Heavy Magician - The Hard Boiled Heavies return as Heavy Magician goes after you first. She now has a slot machine in the background as the machine she's linked up to determines who she'll become. She takes 8 hits to defeat her
Starry Streets - Similar to Starlight Zone and Stardust Speedway this zone takes place during the night. In this zone, Sonic must deal with cars from the background that will hurt him if he touches the sides. The upper routes are on the roof top of buildings. Like Starlight Zone the top is on the upper level of the act in the first Act. In the Second act, you must go through a closed off portion of a highway that has been damaged by Eggman and his forces. It takes influence from Speed Highway from Sonic Adventure. The higher part is the closed off highway while the lower part is an abandoned ghetto that was home to many mobsters who were driven out by Eggman. The lower part has an influence from Spring Yard as the destruction of the mafia’s hood has created holes as Sonic can gain momentum in by rolling, tunnels that were most likely made by mobsters to escape. The upper part contains corkscrew loops and shuttle loops that go down. Enemies include Mini Helecopters, Small Silver Sonics from 8 bit Sonic 2, bus variants of Catakillers, Mobster variants of Shellcrackers that shoot at the player.
Boss - Heavy Mobster - This black clad Egg Robo summons forth badniks to attack the player. The player goes through 2 waves. The first wave consists of 4 Egg Robos and 2 Silver Sonics. Wave 2 has you deal with 3 of the Mobster Shellcrackers and 3 mini helecopters, Wave 3 has you deal with Heavy Mobster himself as he shoots you with a rifile, shotgun, or pistol all while riding the Marvelous Queen, apparently stealing it from Fang. The mobster takes 6 hits to get him to retreat. When you empty the Animal Capsule, Fang himself exits alongside the animals trapped in there.
Westside Outskirts - Basically the half of Westside Island. It has some areas that Sonic and Tails never explored in Sonic 2. Though what remains of Scrap Brain is located there.
Volcanic Tundra - A mix between the ice and volcano level. It takes place in a forest near a volcano with lava flowing by that has been frozen over by Eggman and many other ice badniks. The first act would take place in a forest with you having to deal with ice physics and the lava. Lava will rise up and down in a pillar like fashion similar to Lava Reef zone. Enemies include hockey playing badniks that throw giant pucks, snow shoveling robots that can use their shovel to burn you with lava, ice variations of the bomb badnik from Sonic 1 that freeze you. The second act is in the frozen insides of the volcano. There would be icicles that act as temporary platforms as they melt in the lava, there will be variations of the Chopper enemies that rise out of the lava and shoot fire balls, Motobugs that leave behind fire when they explode, and ice variations of the Rexons from Hill Top Zone.
Boss - Egg Lava Plow - A modified snow plow made to also go in lava. It starts plowing through snow as it shoots an ice attack. It will sometimes throw the snow at Sonic and friends to bury them as to hinder them. After 4 hits it suddenly starts to slam into the ground causing it and Sonic to fall down into a pit of lava filled with slow melting ice platforms. It will now shoot another ice attack that is similar to the blasts seen in the final boss of Sonic 1. The player must jump between ice platforms as so not to fall in the lava. This boss takes 12 hits to do it in.
Artillery Isle - This level is a beach level and has mix of a fortress theme. Eggman has taken over the beach as he as put up a fortress fill with badniks and many other traps. The first part would have rising water, bridges that fall off, palm tree’s you must knock over to break walls, laser turrets, underwater sections and platforms that are in the form of water spouts. The badniks in this zone consist of a jetski variant of the Motobugs, underwater dwelling Crabmeats that jump high into the water shooting a blast at you, Octus that jump from the ceiling to floor, Aquis that instead of shooting at you charge towards you, and robot sharks that jump out of the water to shoot at you. The second part involves you storming the fortress as you encounter the long scrapped enemy gator as it drools gasses that drain your rings, Asterons that leave behind toxic bubbles which take away 10 rings, Plezzies, a plesiosaur enemy similar to the Rexons that can electrocute you when they activate their electric defense systems, and Blastinuts a monkey badnik that is a version of coconuts with a laser pistol.
Boss - Heavy Rider and Heavy Gunner - The two members of the Hard Boiled Heavies have decided to do a tag team. Heavy Rider's Motobug, Jimmy has taken the form of a Jetski. You would have to defeat them with 6 hits as Heavy Gunner shoots missiles as you try to deflect the fat blue ones since Heavy Rider's mace prevents you from hitting them.
Scrap Brain Ruins - The long abandoned Scrap Brain Zone is now taken by nature as it is full of plants that have long since consumed the former dystopia. It would have forest elements due to the plants overtaking the zone. The traps Eggman set up for Sonic when Sonic 1 first happened would be barely able to work with some exceptions. The ground, encased in plants and metal can have the plant bridges be burn by the Flame Shield. There are rusty sawblades that create new routes after falling onto a not so sturdy plant bridge. There's also a lower route that's based on Act 3 that has been buried in the piles of scrap. The second half would be be in the ruins of the lab as you can swing from vine to vine. Enemies in this stage would be hastily repaired versons of badniks with Motobugs with buzzbomber cannons, Slicers with the extendable arm of the Shellcracker, and Coconuts that throw caterkiller parts before lunging at you. A possible theme for this stage would be a remix of Scrap Brain Zone's theme from the Master System Sonic 1
Boss - Heavy Colossus - This new addition to the Hard Boiled Heavies is influenced by Donkey Kong, Juggernaut, and King Kong. It would go around the arena throwing big barrels, sawblades, badnik or a spike ball. Every two hits he does a stomp into the ground to make the arena smaller leaving out spikes for the player to land in. He also can grab you can either, slam you into the ground, swing you into the walls, or throw you into the bramble filled ceiling. This guy takes 10 hits to defeat.
What ideas do you have for zones?
submitted by MisterZygarde64 to SonicTheHedgehog [link] [comments]

My Fallout Vault Ideas

I know that there is posts for making vault ideas already, but i wanted to list some of my own
comment on them if you want and please suggest some ideas for new ones.

Background to my Vaults

One of the great minds of vault-tec is Alexander Markusburg, who created a lot more gecks then vault-tec ever said they made. Including 5 'Super Gecks', powerful enough to make the others Alexander made worthless. Afraid and worried for the world, he went and with numerous allies created many more vaults all over the world, known as the A-G vaults. He placed his super gecks in 5 special vaults under 5 certain cities. Soon he went into his private vault under the Berlin wall, known as the Berlin Vault. Inside is him, who created tons of bodies for himself and froze his old one, His head scientists who also have a few clone bodies, and numerous people brought in to help test his ideas, creations, and more. However one more thing,....due to the idea of magic from the dunwich locations in fallout, he was both a scientist, and a mage.
Note: Alexander is not op because, well....you could disable all of his clones and then kill him easily so....yea, he is still human, just a smart one who made things he couldn't trust in anyone's hands. Also unlike Vault Tec, Alexander didn't want to experiment too much, and thus only the F and G vaults are the ones where more experiments take place, due how they were made by some scientists that joined him from Vault Tec, not trusting them either.
Note 2: The Gun Runners are in a sense a company in the wasteland, thus if there is a base, and there is traders, you can still get companies.
Note 3: Vaults A-E all are mostly harmless, with more less chaotic situations and experiments
Note 4: I may not fit all of them here, so the most i will go to is to the 90th or 100th vault
Note 5: There is a lot of character i will make for each vault, if you want a character to be featured in one of the A-G vaults say so
Note 6: A mini geck is bascally a smaller portable geck with a few strong yet hard to recharge charges, once it's all used up, it breaks down.

The 5 Super Geck Vaults

The A Vaults (Scattered all over the world, and Alexander Jokes he placed one on the moon)

The B Vaults (Mostly North America, and the Caribbean)

The C Vaults (Mostly in Asia and Oceania)

The D Vaults (Mostly in South and Centural America as well as Africa and the Middle East)

The E Vaults (Mostly in Europe)

The F Vaults (aka when Alexander's vaults ended, and his fellow scientists vaults started afther these, alexander pulled the plug fully on vault building but 32 more scientists still went out and made some. All are near the water)

The G Vaults (only 32, made in the last few years before the bombs started falling across the world, made by the Lucky 32 scientists, as each made one of the vaults. All are under a existing building)

submitted by Gmknewday1 to Fallout [link] [comments]

Psych Dual Spires Twin Peaks References

The chocolate Bunny Sitting on the desk – Agent Cooper states “Diane I have in my hand a box of chocolate bunnies.” “Dude do you know they make silent window shades?” – Nadine’s obsession becomes a reality in this episode; a woman in Washington is credited with the invention. The Great Northern Newspaper – The hotel in Twin Peaks owned by Ben Horne Underthenail.net – The killer Bob left his initials under the fingernails of his victims. The town sign is a very close replication of the Welcome to Twin Peaks Sign seen in the intro of every episode of Twin Peaks The Sawmill Dinner – A Stand in for the double R diner, the actual Sawmill is the main source of income for the town of Twin Peaks until it is burnt down in an attempted land grab by Ben Horne. Robert “Call me Bob” Barker is played by the same actor as Bobby Briggs, Dana Ashbrook. Robert’s wife is also a Twin Peaks alum, she played the wife of the mayor’s brother accidentally killing him and then becoming the mayor’s girlfriend. Her name is a reference to Shelly, the waitress at the Double R who is having an affair with Bobby Briggs. Sheriff Andrew Jackson is a reference to the Twin Peaks Sheriff Harry S Truman this time played by the same actor as the shut in Harold Smith from Twin Peaks. Leo The cinnamon owl trophy – Named after Leo the abusive husband of Shelly. Owls are not what they seem in the town of Twin Peaks. Mayor Douglas Fir – Agent Cooper can’t stop raving about the sheer amount of trees in twin peaks and makes it a point to ask the Sheriff what kind of trees they are. Gus is introduced as “Lodge Blackman” this is a reference to The Black Lodge, a mystical place of evil whose entrance is found within the woods of Twin Peaks. Jack Smith has completely lost sight in his left eye and only has 30 percent left in the right. This is a reference to the brothel/casino owned by Ben Horne, One Eyed Jacks. Paula Merral was found along the shore wrapped in plastic. Paula’s name is an anagram of Laura Palmer who was famously found along a lake near a massive log wrapped in plastic. A question sent to the psych phone “Who Killed Paula Merral?” is a direct reference to the catchphrase surrounding the Twin Peaks show “Who Killed Laura Palmer?” Donna Goodwin, whose first name is a reference to the best friend of Laura Palmer is played by the actress who played Laura Palmer and Maddy Fergison. The intro is sung by the same woman who sang the Twin Peaks theme song and the end of the intro of psych is modified to resemble the into for Twin Peaks. There is also a white horse seen in one shot that could be a reference to the pale horse seen by Laura’s mother in visions. Randy takes the roll of Bobby Briggs in this episode. He hasn’t been communicating with his father just as Bobby hasn’t been talking to his own father. Deputy Frost – Mark Frost was Lynch’s partner and co-creator of the series. He is also a reference to Native American Deputy Hawk. Doughnuts at the Santa Barbara Police Station are stacked exactly how they were in the Twin Peaks police department, by type and on pieces of paper towel. Doctor Goodwin compliments a man named Patrick on saving his receipts. Bobby and Shelly find receipts of Leo’s that lead them to a pair of boots, the boots contain a cassette containing blackmail of Ben Horne hiring him to burn down the sawmill. Coconuts can be seen on the counter of Doctor Goodwin’s office, Twin Peaks’ psychiatrist Doctor Jacoby also had an affinity for coconuts, one hid the other half of a heart necklace that had been given to James. Doctor Goodwin’s “next patient” is the same type of bird that scratched and pecked at Laura Palmer before she was murdered. Within the evidence bin on Doctor Goodwin’s desk there is an earring, this being a reference to the Best Friends Locket that Laura split in half and gave to James. The woman who plays the log lady on Twin Peaks is seen exiting the market, appearing to talk to the log she is carrying until her grandson steps out of the store. The bike chase sequence takes place on a bridge similar to the one that is seen in the pilot of twin peaks. Sheriff Jackson’s house is similar to that of the Palmers, a ceiling fan can even be seen over the staircase leading to the upper level, this shot is a direct copy of one seen repeatedly in Twin Peaks. Randy is playing a game of darts. He keeps missing when he lies until he tells the truth. This is a reference to an exercise performed by Agent Cooper in which he throws rocks at a milk bottle mentioning names that start with J until the glass breaks. The Librarian Maudette Hornsby is played by Sherilyn Fenn who played Audrey Horne in Twin peaks. Audrey has a massive schoolgirl crush on Agent cooper. She joins the brothel at One Eyed Jacks after tying a cherry stem with her tongue. She is seen in the episode drinking cherry Coke and making the comment that cherry is just the best. Maudette can be seen wearing a flower in her hair. This could be a reference to the blue rose seen on Agent Gordon Cole‘s “Mother’s Sister’s Girl” in Fire Walk With Me. And Gus say they want to “poke around” they then correct themselves and say “peak” twice each. A book found in the library is written by Earl Wyndam, Earl is Agent Cooper’s former partner who has gone completely insane and is the main protagonist of season 2 of Twin peaks. A prom queen photo can be seen of Paula that is a very close copy of the one seen of Laura Palmer in Twin Peaks. Lucy is the name of Paula’s Mother. Lucy of Twin Peaks is the air headed receptionist at the police station. Paula kept a diary that was hidden away just as Laura had kept two of her own. Later in the diary Paula begins to use Latin as a code because she believes someone has started to read it. The translation mentions the letter J just as Laura was set to meet someone with the initial J on the night that she died. Father Wesley is played by Ray Wise, who played Leland Palmer, Laura’s father and unwitting host to Killer Bob. Father Wesley ‘s hair changes color just as Leland’s hair changes color after he kills Jacques Renault. Lascitor takes on the role of FBI agent who critizes everything about twin peaks and it’s rustic nature. Shawn mentions Betty Boob night at the roadhouse the roadhouse is a popular bar in twin peaks. Maudette hung herself in the same manner as the shut in. The portrat hung in the cabin closely resembles Bobby Briggs father Major Briggs. In the final scene Jack is seen dancing in the same outfit as the man from another place with one addition. He is wearing an eyepatch similar to the one Nadine wears in Twin Peaks. The song is very similar to the one in the Black Lodge’s “waiting room.” Someone at the dinner is wearing a helmet and banging their head against the dinner table in the same way that Johnny banged his head against the wall after Laura didn’t come to see him. Carton mimics one of the most famous lines of twin peaks “That’s a damn fine cup of cider” with his arm raised in a similar fashion to agent Cooper. A tall man similar to the giant who is seen after Agent Cooper is shot orders three cinnamon pies. Carlton’s cider has solidified just as Agent Coopers did in the Black Lodge. Another member of the football team can be seen barking at a dog which is a reference to Bobby barking at James while they were in jail. A woman is seen in the background dancing in a similar fashion to one of the high school students in the pilot episode. Shelly Barker is dancing similarly to the way Audrey Danced to the “dreamy” music playing on the jukebox. Bob Barker is dancing holding a picture in reference to the way that Leland danced with a picture of Laura. 
submitted by rebelphoenix83 to twinpeaks [link] [comments]

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Mystic Lake Casino Hotel - YouTube

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